Search found 109 matches
- Wed Aug 30, 2017 2:18 pm
- Forum: Other topics
- Topic: Problems with Dropbox integration
- Replies: 24
- Views: 8358
Re: Problems with Dropbox integration
What a pitty... but there must be a way :D as it is possible in Codea to load complete projects from Github or import some supported binary files from Dropbox: images, music, sounds.... As researched the import function was available in Codea 2.3.7 June 2017... Please check this link: https://codea....
- Mon Jan 23, 2017 2:44 am
- Forum: BASIC programs
- Topic: Drag sprite with finger example (and a question)
- Replies: 14
- Views: 9803
Re: Drag sprite with finger example (and a question)
Here is "another" approach, col. detection and reaction function included... :D 'dragsprite.txt 'Drag a sprite with finger example 'Code by Dav, JAN/2017 'mod by rbytes 'mod by Operator...; 'col. reaction port./mod out of: http://forums.elysianshadows.com/viewtopic.php?f=13&t=5767 GRAPHICS REFRESH O...
- Thu Jan 19, 2017 6:06 pm
- Forum: BASIC programs
- Topic: need some advice...
- Replies: 8
- Views: 7155
Re: need some advice...
Another similar approach would be to show
the sprites after the first calc. in the main
loop and not before...
...
IF TOUCH_X(0)>0 THEN END
IF sprite_show_flag = 0 THEN
SPRITE "boat" SHOW
SPRITE "wave_blue1" SHOW
SPRITE "wave_blue2" SHOW
sprite_show_flag = 1
END IF
NEXT phi
the sprites after the first calc. in the main
loop and not before...
...
IF TOUCH_X(0)>0 THEN END
IF sprite_show_flag = 0 THEN
SPRITE "boat" SHOW
SPRITE "wave_blue1" SHOW
SPRITE "wave_blue2" SHOW
sprite_show_flag = 1
END IF
NEXT phi
- Thu Jan 19, 2017 6:00 pm
- Forum: BASIC programs
- Topic: Brownian tree, a Rosetta task
- Replies: 4
- Views: 2965
Re: Brownian tree, a Rosetta task
Amazing ! Best "screen saver" in town ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Mon Jan 09, 2017 12:26 am
- Forum: BASIC programs
- Topic: Maze+Ball game v1.0 (iPad only)
- Replies: 9
- Views: 6682
Re: Maze+Ball game v1.0 (iPad only)
Very nice game
got stuck in level 9...
Had some difficulties at first, since all the more than one
blank spaces of the maze got merged/lost in the copy and paste
process of the code... (iPhone4 / iOS6.1)
resulting in a debug screen [..] a$=MID$(puz$,m,1) due of
the missing chars...
![Smile :)](./images/smilies/icon_e_smile.gif)
Had some difficulties at first, since all the more than one
blank spaces of the maze got merged/lost in the copy and paste
process of the code... (iPhone4 / iOS6.1)
resulting in a debug screen [..] a$=MID$(puz$,m,1) due of
the missing chars...
- Wed Jan 04, 2017 9:51 pm
- Forum: BASIC programs
- Topic: Moving box with finger Swipes method (advice request)
- Replies: 6
- Views: 5369
Re: Moving box with finger Swipes method (advice request)
As sarossell stated, the wrong way will be in the extremes of the screen.. if a swipe is started close to the left then the block will "easily" go up since touch_y may get -1... In guess some microseconds the second touch xy calls after the while touchx >-1 can get a different value...if this happen...
- Tue Jan 03, 2017 1:24 am
- Forum: BASIC programs
- Topic: Bin Clock -Test-
- Replies: 2
- Views: 2651
Bin Clock -Test-
Finally some free time to read all the posts and program again a bit... :) REM Bin-Clock:inspired by a Xmas gift REM 1 col. hours: 0-23 / 6bit REM 2 col. minutes: 0-59 / 6bit REM 3 col. seconds: 0-59 / 6bit REM sB5.6/iPhone4/iOS6.1/ by Operator FOR i = 5 TO 0 STEP -1 FIELD "sec"&i TEXT " "&2^i AT 20...
- Tue Jan 03, 2017 1:17 am
- Forum: PDF manual (by Dutchman)
- Topic: PDF-manual 5.7
- Replies: 16
- Views: 16084
Re: PDF-manual 5.7
Thanks for the update and specially for
the i-numbers add-ons![Smile :)](./images/smilies/icon_e_smile.gif)
the i-numbers add-ons
![Smile :)](./images/smilies/icon_e_smile.gif)
- Tue Jan 03, 2017 1:14 am
- Forum: BASIC programs
- Topic: Logarithmic spiral
- Replies: 3
- Views: 2994
Re: Logarithmic spiral
I like this, so an animated version had to be included... :D 'Logarithmic spiral, in polar coordinates 'by Dutchman, january 2017 ' --- constants dphi=0.1 ' angular increment a=0.1 b=0.1 GET SCREEN SIZE sw,sh x0=sw/2 ! y0=sh/2 SIZE=MIN(x0,y0) ' --- initiate graphics GRAPHICS GRAPHICS CLEAR 1,1,0.5 D...
- Sat Dec 24, 2016 6:56 pm
- Forum: Other topics
- Topic: Have a merry Christmas!
- Replies: 5
- Views: 2357
Re: Have a merry Christmas!
Merry Christmas, Feliz Navidad and Frohe
Weihnachten...
Hoping at least to code a bit in these free
days : )
Weihnachten...
Hoping at least to code a bit in these free
days : )