Search found 675 matches
- Mon May 13, 2013 12:12 pm
- Forum: BASIC programs
- Topic: Fast fill_poly function
- Replies: 2
- Views: 3564
- Flag:

Fast fill_poly function
' I forgot to use the graphics lock and unlock mechanism. ' Moreover the filling lines are now drawn from the centre of gravity point of the figure, wich makes the line shorter, and ' less lines are needed (about 50%). ' option base 1 option angle degrees dim x(10),y(10) for i=1 to 5 read x(i),y(i...
- Mon May 13, 2013 10:49 am
- Forum: BASIC programs
- Topic: Draw_poly and fill_poly functions (slow!)
- Replies: 0
- Views: 4565
- Flag:

Draw_poly and fill_poly functions (slow!)
option base 1 dim x(10),y(10) for i=1 to 5 read x(i),y(i) next i data 220,600, 240,260, 500,220, 600,500, 350,700 graphics graphics clear .8,.8,.8 fill_poly(5,x,y,0.2,0.8,0.5,1) draw_poly(5,x,y,1,0,0,3) end def draw_poly(n,x(),y(),r,g,b,thick) draw color r,g,b ! draw size thick n=n+1 ! x(n)=x(1)...
- Fri May 10, 2013 10:45 am
- Forum: BASIC programs
- Topic: The "Automaton" (contains program and data-file)
- Replies: 0
- Views: 5482
- Flag:

The "Automaton" (contains program and data-file)
' "Automaton" ' The "automaton" is a very simple digital machine, ' extensively described in the december 1986 edition of the Byte ' magazine. It consists of a one-dimensional array of elements ' that can each have 1 out of 4 statusses. ' By assigning a color to each of the statusses, the a...
- Thu May 09, 2013 10:44 am
- Forum: BASIC programs
- Topic: Sphere ( animated )
- Replies: 1
- Views: 3121
- Flag:

Re: Sphere ( animated )
Nice effect, the "glowing" globe.
Congrats with your first SB program. As you can see, I'm also porting some of my programs from the Basic! forum. Now busy to rewrite the "Automaton". The much higher execution speed of SB is an advantage here.
Congrats with your first SB program. As you can see, I'm also porting some of my programs from the Basic! forum. Now busy to rewrite the "Automaton". The much higher execution speed of SB is an advantage here.
- Thu May 09, 2013 7:43 am
- Forum: BASIC programs
- Topic: Preview "Automaton"
- Replies: 0
- Views: 5056
- Flag:

Preview "Automaton"
' "Automaton" ' The "automaton" is a very simple digital machine, ' extensively described in the december 1986 edition of the Byte ' magazine. It consists of a one-dimensional array of elements ' that can each have 1 out of 4 statusses. ' By assigning a color to each of the statusses, the a...
- Wed May 08, 2013 4:18 pm
- Forum: BASIC programs
- Topic: Meter object
- Replies: 0
- Views: 5013
- Flag:

Meter object
option angle degrees graphics fill color .8,.8,.8 graphics clear .8,.8,.8 rad=150 rmeter("km/hr","R",200,200,rad,0,200,0,1) rmeter("RPM","b",500,200,130,20,60,0,1) for t=0 to 2000 step 3 speed=70+60*sin(t) ! rpm=40+20*sin(-.7*t) rmeter("km/hr","R",200,200,rad,0,200,speed,0) rmeter("RPM","b",50...
- Wed May 08, 2013 7:46 am
- Forum: BASIC programs
- Topic: "Slider" object (using new touch statement)
- Replies: 5
- Views: 6997
- Flag:

Re: "Slider" object (using new touch statement)
Nice portable (def) sliders... :D How can I make the blue slider transparent ( alpha ) ? Tried but made all but the blue one transparent... All sliders use the same function code. You "personalize" each occurance of a slider via the parameters passed in the calling statements. So, if you want one s...
- Tue May 07, 2013 1:31 pm
- Forum: BASIC programs
- Topic: Color selector with simulaneous operating sliders
- Replies: 1
- Views: 3224
- Flag:

Color selector with simulaneous operating sliders
gosub init_prog loop1: if ind(1)>=0 then r=ind(1)/100 if ind(2)>=0 then g=ind(2)/100 if ind(3)>=0 then b=ind(3)/100 fill color r,0,0 fill rect x(1)+2,yo-158 to x(1)+78,yo-62 fill color 0,g,0 fill rect x(2)+2,yo-158 to x(2)+78,yo-62 fill color 0,0,b fill rect x(3)+2,yo-158 to x(3)+78,yo-62 fill color...
- Tue May 07, 2013 12:09 pm
- Forum: BASIC programs
- Topic: "Slider" object (using new touch statement)
- Replies: 5
- Views: 6997
- Flag:

Re: "Slider" object (using new touch statement)
These sliders cannot be used simultaneously. Indeed! They are polled one after another. But i think it is a theoretical point. In practice one would operate only one slider at the time. Moreover, due to limitations of SB one could never operate more than 11 sliders simultaneously :D . This too is a...
- Tue May 07, 2013 10:08 am
- Forum: BASIC programs
- Topic: Memory game using touch statement; runs on all iDevices
- Replies: 10
- Views: 12437
- Flag:

Re: Memory game using touch statement; runs on all iDevices
Thanks for debugging ☺ i'll look into it.Mr. Kibernetik wrote:I found what was the problem with this error.
Try touching top toolbar, and you will understand what happens - negative Y is allowed.