Pop up window?
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Pop up window?
Hi I'm wondering if it's possible to make a window Pop up from time to time in the middle of the screen with some text and an "ok" button. My white screen is going to be filled with buttons and text so I don't want to write over that. But I guess I could always use input if nothing else.
- Mr. Kibernetik
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Re: Pop up window?
Please check out PAGE functionality in interface objects.
- Dav
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Re: Pop up window?
Pages are great for pop up boxes. You can add buttons and size it and move it to taste.
Here's a popup box using sprites I was working on. It just explodes a pop up box in the center of the screen and shrinks it away. Uses some sound effects. I could'nt use BUTTONS for a real button because BUTTONS don't seem to be scanned by the ' sprite scan '
- Dav
Here's a popup box using sprites I was working on. It just explodes a pop up box in the center of the screen and shrinks it away. Uses some sound effects. I could'nt use BUTTONS for a real button because BUTTONS don't seem to be scanned by the ' sprite scan '
- Dav
Code: Select all
'
'popup message box by Dav
graphics
shadow on
refresh off
'draw box & border
_line (0,0,300,300,1,1,1,1)
_line (5,5,295,295,1,0,0,1)
_line (0,0,300,300,0,0,0,0)
'draw title & message
_text ("NOTICE",80,20,"",36,1,1,1)
_text ("This is a message",40,80,"",22,0,1,1)
_text ("that can explode",40,110,"",22,0,1,1)
_text ("in and out.",40,140,"",22,0,1,1)
'draw button
_line (100,225,200,275,1,1,1,1)
_line (100,225,200,275,0,0,0,0)
_text ("Close",115,240,"",22,0,0,0)
'Now scan whole box as a sprite
sprite "test" scan 0,0,302,302
sprite "test" show 'turn it on
'move it out of the way
sprite "test" at -2000,-2000
graphics clear 0,0,0
refresh on
'draw something pretty.
for y=0 to screen_height() step 4
draw color rnd(255)/255,rnd(255)/255,rnd(255)/255
draw line 0,y to screen_width(),y
next y
pause .5
'find center of screen
'the -150 is half size of our box
x = screen_width()/2-150
y = screen_height()/2-150
'play a sfx for box exploding in...
notes set "9:tc6d6e6f6g6a6b6c7"
notes play
'scale in the message box sprite
for t = 1 to 100 step 2
sprite "test" at x,y scale t/100
pause .005
next t
'wait for user to click close
do
tx = touch_x(0) ! ty = touch_y(0)
if tx>x+100 and tx<x+200 then
if ty>y+225 and ty<y+275 then
'play a click sfx
notes set "108:c7" ! notes play
pause .2 ! break
end if
end if
until 0
'play sfx for box going away
notes set "9:tc7b6a6g6f6e6d6c6"
notes play
'dissapear box,scale it out...
for t = 100 to 0 step -2
sprite "test" at x,y scale t/100
pause .005
next t
pause .5
text
end
def _line (x1,y1,x2,y2,fill,r,g,b)
'Combined draw rect,draw line, fill rect
'to this one function, like Qbasic does it.
'Draws a line or box, hollow or filled.
if fill=1 then
fill color r,g,b
fill rect x1,y1 to x2,y2
else
draw color r,g,b
draw rect x1,y1 to x2,y2
end if
end def
def _text (text$,x,y,font$,size, r,g,b)
'just a one-line way to draw text
if font$<>"" then draw font name font$
if size>0 then draw font size size
draw color r,g,b
draw text text$ at x,y
end def
- Mr. Kibernetik
- Site Admin
- Posts: 4786
- Joined: Mon Nov 19, 2012 10:16 pm
- My devices: iPhone, iPad, MacBook
- Location: Russia
- Flag:
Re: Pop up window?
Dav, very pretty!
-
- Posts: 13
- Joined: Fri Feb 06, 2015 6:49 am
- My devices: Iphone 5
Re: Pop up window?
Thanks I appreciates it