scanning pixels on a live camera view image
Posted: Sun Feb 06, 2022 2:19 am
Is it possible with SBasic to scan the pixels on a live camera view image? Either by: 1) Projecting the live camera view on the main graphics layer and scanning or 2) projecting the live camera view on a sprite and scanning or 3) some other way.
Taking a snapshot, saving it and drawing it on the graphics layer works, but, takes too much run time for my application. I can’t determine how to project the live camera view on the main graphics layer I also can’t determine how to scan pixels on an image contained in a sprite. Any suggestions would be appreciated. Thanks.
Taking a snapshot, saving it and drawing it on the graphics layer works, but, takes too much run time for my application. I can’t determine how to project the live camera view on the main graphics layer I also can’t determine how to scan pixels on an image contained in a sprite. Any suggestions would be appreciated. Thanks.