Roulette game

Post Reply
Henko
Posts: 814
Joined: Tue Apr 09, 2013 12:23 pm
My devices: iPhone,iPad
Windows
Location: Groningen, Netherlands
Flag: Netherlands

Roulette game

Post by Henko »

50E95A02-714C-4D5F-8094-30B2848079C5.png
50E95A02-714C-4D5F-8094-30B2848079C5.png (848.92 KiB) Viewed 4378 times
Roulette.zip
(621.05 KiB) Downloaded 3285 times

smbstarv
Posts: 98
Joined: Wed Nov 27, 2013 3:44 pm
My devices: Ipad 6th gen
Flag: Netherlands
Contact:

Re: Roulette game

Post by smbstarv »

Wow this looks exciting.
I downloaded the zipfile, and unzipped it
But now, how do get all thatvstuff into sB ?
Please advise.

Henko
Posts: 814
Joined: Tue Apr 09, 2013 12:23 pm
My devices: iPhone,iPad
Windows
Location: Groningen, Netherlands
Flag: Netherlands

Re: Roulette game

Post by Henko »

First create a "roulette" map in SB.
Using the "Files" app, select the 11 unzipped files ("select" function in the right upper corner) and choose the "share" function at the bottom of the screen. The applications with the share capability appear on the screen; from them, then select the SB icon.
Have fun.

smbstarv
Posts: 98
Joined: Wed Nov 27, 2013 3:44 pm
My devices: Ipad 6th gen
Flag: Netherlands
Contact:

Re: Roulette game

Post by smbstarv »

It appears that files with .sb extension cannot be shared with sB.
Only the sharing of the fiche images was successful.
Can you help, please ?

Henko
Posts: 814
Joined: Tue Apr 09, 2013 12:23 pm
My devices: iPhone,iPad
Windows
Location: Groningen, Netherlands
Flag: Netherlands

Re: Roulette game

Post by Henko »

I assume that the file "wheel.jpg" has also been succesfully downloaded? if not please tell me.
Anyhow, the only .sb file you really need is the following, usung the old-fashioned way:

Code: Select all

' roulette project (final version oct. 25, 2019)
'
bw=64            ' basic dimension for generated board
xo=20 ! yo=20    ' left upper position of board
xr=485 ! yr=80   ' left upper corner of wheel and other controls
pot=2000          ' starting amount of money
prog_init
draw_board1(bw,xo,yo) ! draw_control_area(xr,yr)
do
  init_round()
  bidding()
  number=wheel(619,214,70,120,0,15,.2)
  payouts(number)
  do slowdown
    if bp("quit") then end_program()
    if bp("go_on") then break
    until forever
  until forever
end

def prog_init()
graphics ! graphics clear 1,1,1 ! draw color 0,0,0
set toolbar off ! randomize
get screen size sw,sh
win(2,2,sw-2,sh-2,20,4,0,0,.5)
button "go_on" text "Next round" at 20,sh-50 size 120,30
button "quit" text "Stop" at 350,sh-50 size 120,30
ss=4 ! bidding.val=1
sprite "ball" begin 2*ss,2*ss
fill color 1,1,1 !fill circle ss,ss size ss
sprite "ball" end
dim .num(38), .col(37) ' field colors (1=red, 0=black)
dim .pos(154,2)        ' position of bid buttons
dim .ch(5)             ' chip amounts in pot
dim .stat$(201)        ' packed string for the stat window
for i=1 to 36 ! read .col(i) ! next i
data 1,0,1,0,1,0,1,0,1,0,0,1,0,1,0,1,0,1
data 1,0,1,0,1,0,1,0,1,0,0,1,0,1,0,1,0,1
for i=0 to 37 ! read .num(i) ! next i
data 17,32,20,7,11,30,26,9,28,0,2,14,35
data 23,4,16,33,21,6,18,31,19,8,12,29,25
data 10,27,-1,1,13,36,24,3,15,34,22,5
if file_exists("save_pot") then
  file "save_pot" input potsaved
  .pot=max(.pot,potsaved)
  end if
end def

def init_round()
dim bidding.potwin(43)
p1_bid.flag=1 ! button "turn" text ""
bidding.cur=0 ! bidding.totvalue=0
.pot=.npot ! field "c_pot" text .pot
bidding.totvalue=0 ! field "bid_v" text 0
field "wins" text 0
draw_board1(.bw,.xo,.yo)
end def

def bidding()
do slowdown
  for i=0 to 4 ! if bp("c_"&i) then break ! next i
  if i<5 then
    cur=i ! val=chips.v(i) ! button "cur_chip" text val
    end if
  for i=1 to 38 ! if bp(str$(i)) then break ! next i
  if i<39 then ! p1_bid(i) ! p2_bid(i,36) ! end if
  if bp(str$(39)) then
    p1_bid(39) ! p2_bid(37,18) ! p2_bid(38,18)
    end if
  for i=40 to 51 ! if bp(str$(i)) then break ! next i
  if i<52 then
    k=3*(i-40)
    p1_bid(i) ! p2_bid(k+1,18) ! p2_bid(k+2,18)
    end if
  for i=52 to 63 ! if bp(str$(i)) then break ! next i
  if i<64 then
    k=3*(i-52)
    p1_bid(i) ! p2_bid(k+2,18) ! p2_bid(k+3,18)
    end if
  for i=64 to 74 ! if bp(str$(i)) then break ! next i
  if i<75 then
    k=3*(i-64)
    p1_bid(i) ! p2_bid(k+1,18) ! p2_bid(k+4,18)
    end if
  for i=75 to 85 ! if bp(str$(i)) then break ! next i
  if i<86 then
    k=3*(i-75)
    p1_bid(i) ! p2_bid(k+2,18) ! p2_bid(k+5,18)
    end if
  for i=86 to 96 ! if bp(str$(i)) then break ! next i
  if i<97 then
    k=3*(i-86)
    p1_bid(i) ! p2_bid(k+3,18) ! p2_bid(k+6,18)
    end if
  for i=97 to 108 ! if bp(str$(i)) then break ! next i
  if i<109 then
    k=3*(i-97) ! p1_bid(i)
    for i=1 to 3 ! p2_bid(k+i,12) ! next i
    end if
  if bp(str$(109)) then
   p1_bid(109) ! p2_bid(37,12) ! p2_bid(38,12) ! p2_bid(2,12)
   end if
  for i=110 to 120 ! if bp(str$(i)) then break ! next i
  if i<121 then
    k=3*(i-110) ! p1_bid(i)
    p2_bid(k+1,9) ! p2_bid(k+2,9) ! p2_bid(k+4,9) ! p2_bid(k+5,9)
    end if
  for i=121 to 131 ! if bp(str$(i)) then break ! next i
  if i<132 then
    k=3*(i-121) ! p1_bid(i)
    p2_bid(k+2,9) ! p2_bid(k+3,9) ! p2_bid(k+5,9) ! p2_bid(k+6,9)
    end if
  if bp(str$(132)) then
   p1_bid(132) ! p2_bid(37,7) ! p2_bid(38,7)
   for i=1 to 3 ! p2_bid(i,7) ! next i
   end if
  for i=133 to 143 ! if bp(str$(i)) then break ! next i
  if i<144 then
    k=3*(i-133)+1 ! p1_bid(i)
    for i=k to k+5 ! p2_bid(i,6) ! next i
    end if
  if bp(str$(144)) then
    p1_bid(144) ! for i=1 to 12 ! p2_bid(i,3) ! next i
    end if
  if bp(str$(145)) then
    p1_bid(145) ! for i=13 to 24 ! p2_bid(i,3) ! next i
    end if
  if bp(str$(146)) then
    p1_bid(146) ! for i=25 to 36 ! p2_bid(i,3) ! next i
    end if
  if bp(str$(147)) then
    p1_bid(147) ! for i=1 to 34 step 3 ! p2_bid(i,3) ! next i
    end if
  if bp(str$(148)) then
    p1_bid(148) ! for i=2 to 35 step 3 ! p2_bid(i,3) ! next i
    end if
  if bp(str$(149)) then
    p1_bid(149) ! for i=3 to 36 step 3 ! p2_bid(i,3) ! next i
    end if
  if bp(str$(150)) then ! p1_bid(150) ! p2_bid(39,2) ! end if
  if bp(str$(151)) then ! p1_bid(151) ! p2_bid(40,2) ! end if
  if bp(str$(152)) then ! p1_bid(152) ! p2_bid(41,2) ! end if
  if bp(str$(153)) then ! p1_bid(153) ! p2_bid(42,2) ! end if
  until bp("turn") and p1_bid.flag=0
end def

def p1_bid(k)
if chips(.ch,0)-bidding.val<0 then ! bidding.val=0 ! return ! end if
if flag then ! flag=0 ! button "turn" text "Turn the wheel" ! end if
val=bidding.val ! chips(.ch,-val) ! disp_chips()
bidding.totvalue+=val ! field "bid_v" text bidding.totvalue
.npot-=val ! field "n_pot" text .npot
fill color 0,1,0
fill circle .pos(k,0),.pos(k,1) size 9
fill color 1,1,1
end def

def p2_bid(pwn,pay)
bidding.potwin(pwn)+=pay*bidding.val
end def

def disp_chips()
fill rect .xr+30,490 to .xr+260,520
for i=0 to 4 ! draw text .ch(i) at .xr+30+50*i,490 ! next i
end def

def payouts(number)
wins=0 ! if number<1 then number=37-number
dw=bidding.potwin(number)
if dw then add_win(dw)
if number<37 then
  if .col(number) then red=1 else red=0 ! black=1-red
  if even(number) then evene=1 else evene=0 ! odde=1-evene
  wred=bidding.potwin(39) ! if wred and red then add_win(wred)
  wblk=bidding.potwin(40) ! if wblk and black then add_win(wblk)
  weve=bidding.potwin(41) ! if weve and evene then add_win(weve)
  wodd=bidding.potwin(42) ! if wodd and odde then add_win(wodd)
  end if 
.npot+=wins ! field "n_pot" text .npot
v=chips(.ch,wins) ! disp_chips()
'y'
if icl<200 then
  .stat$(icl)=str$(number)&" , "&bidding.totvalue&" , "&wins&" , "
  eff=int(100*(wins-bidding.totvalue)/bidding.totvalue)
  .stat$(icl)&=eff&"%" ! icl+=1
  c_list("xyz","   Bid results",.stat$,icl,.xr+25,660,220,330)
  end if
''
if v<=0 then
  button "turn" text "YOU ARE BROKE!" ! stop
  end if
end def

def add_win(dw)
beep ! payouts.wins+=dw
field "wins" text payouts.wins
pause .5
end def

def draw_board1(bw,xo,yo)
bw2=2*bw ! bw3=3*bw ! bw4=4*bw
draw size 4 ! fill color 1,1,1 ! fill rect 15,15 to 450,920
draw line xo+bw2,yo to xo+bw2+bw3,yo
draw line xo,yo+bw to xo+bw3+bw4,yo+bw
draw line xo,yo+13*bw to xo+bw3+bw4,yo+13*bw
draw line xo+bw2,yo+14*bw to xo+bw2+bw3,yo+14*bw
draw line xo+bw2,yo to xo+bw2,yo+14*bw
draw line xo+bw2+bw3,yo to xo+bw2+bw3,yo+14*bw
draw line xo,yo+bw to xo,yo+13*bw
draw line xo+bw3+bw4,yo+bw to xo +bw3+bw4,yo+13*bw
draw line xo,yo+bw+bw3 to xo+bw2,yo+bw+bw3
draw line xo,yo+bw+2*bw3 to xo+bw2,yo+bw+2*bw3
draw line xo,yo+bw+3*bw3 to xo+bw2,yo+bw+3*bw3
draw line xo+bw2+bw3,yo+bw+bw4 to xo+bw4+bw3,yo+bw+bw4
draw line xo+bw2+bw3,yo+bw+2*bw4 to xo+bw4+bw3,yo+bw+2*bw4
draw line xo+bw2+bw3/2,yo to xo+bw2+bw3/2,yo+bw
draw line xo+bw3,yo+13*bw to xo+bw3,yo+14*bw
draw line xo+bw4,yo+13*bw to xo+bw4,yo+14*bw
draw size 2
draw line xo+bw3,yo+bw to xo+bw3,yo+13*bw
draw line xo+bw4,yo+bw to xo+bw4,yo+13*bw
for i=2 to 12
  draw line xo+bw2,yo+i*bw to xo+bw2+bw3,yo+i*bw
  next i
for i=1 to 3 ! for j=0 to 11
  k=i+3*j ! c=.col(k) ! x=xo+(i+1)*bw+2 ! y=yo+(j+1)*bw+2
  if c then fill color .8,0,0 else fill color .2,.2,.2
  fill rect x,y to x+bw-2,y+bw-3
  bsiz=30 ! ds=(bw-bsiz)/2 ! xx=x+ds ! yy=y+ds
  button k text k at xx,yy size bsiz,bsiz ! put(k,xx,yy)
  next j ! next i
bs=.7*bw ! fill color 1,1,1
set buttons font size int(bw/3.12)
xx=int(xo+(5.5*bw-bs)/2) ! yy=int(yo+(bw-bs)/2)
button 37 text "0" at xx,yy size bs,bs ! put(37,xx,yy)
xx=int(xo+(8.5*bw-bs)/2) ! yy=int(yo+(bw-bs)/2)
button 38 text "00" at xx,yy size bs,bs ! put(38,xx,yy)
xx=int(xo+bw-bs) ! yy=int(yo+bw+(bw3-bs)/2)
button 150 text "Red" at xx,yy size 2*bs,bs ! put(150,xx,yy)
xx=int(xo+bw-bs) ! yy=int(yo+bw4+(bw3-bs)/2)
button 153 text "Odd" at xx,yy size 2*bs,bs ! put(153,xx,yy)
xx=int(xo+bw-bs) ! yy=int(yo+8.5*bw-bs/2)
button 152 text "Even" at xx,yy size 2*bs,bs ! put(152,xx,yy)
xx=int(xo+bw-bs) ! yy=int(yo+11.5*bw-bs/2)
button 151 text "Black" at xx,yy size 2*bs,bs ! put(151,xx,yy)
xx=int(xo+6*bw-bs) ! yy=int(yo+bw3-bs/2)
button 144 text "1-12" at xx,yy size 2*bs,bs ! put(144,xx,yy)
xx=int(xo+6*bw-bs) ! yy=int(yo+7*bw-bs/2)
button 145 text "13-24" at xx,yy size 2*bs,bs ! put(145,xx,yy)
xx=int(xo+6*bw-bs) ! yy=int(yo+11*bw-bs/2)
button 146 text "25-36" at xx,yy size 2*bs,bs ! put(146,xx,yy)
xx=int(xo+2.5*bw-bs/2) ! yy=int(yo+13.5*bw-bs/2)
button 147 text "^" at xx,yy size bs,bs ! put(147,xx,yy)
xx=int(xo+3.5*bw-bs/2)
button 148 text "^" at xx,yy size bs,bs ! put(148,xx,yy)
xx=int(xo+4.5*bw-bs/2)
button 149 text "^" at xx,yy size bs,bs ! put(149,xx,yy)
bs=14 ! xb=int(xo+bw2-bs/2) ! xs=xb+7
for i=1 to 12
  yy=int(yo+(i+0.5)*bw-bs/2) ! ys=yy+7
  button 96+i text "" at xb,yy size bs,bs ! put(96+i,xs,ys)
  button 39+i text "" at xb+bw,yy size bs,bs ! put(39+i,xs+bw,ys)
  button 51+i text "" at xb+bw2,yy size bs,bs ! put(51+i,xs+bw2,ys)
  next i
xb=xo+bw2+(bw-bs)/2 ! xs=xb+7
for i=1 to 11
  yy=int(yo+(i+1)*bw-bs/2) ! ys=yy+7
  button 63+i text "" at xb,yy size bs,bs ! put(63+i,xs,ys)
  button 74+i text "" at xb+bw,yy size bs,bs ! put(74+i,xs+bw,ys)
  button 85+i text "" at xb+bw2,yy size bs,bs ! put(85+i,xs+bw2,ys)
  next i
xb=xo+bw3-bs/2 ! xs=xb+7
for i=1 to 11
  yy=int(yo+(i+1)*bw-bs/2) ! ys=yy+7
  button 109+i text "" at xb,yy size bs,bs ! put(109+i,xs,ys)
  button 120+i text "" at xb+bw,yy size bs,bs ! put(120+i,xs+bw,ys)
  button 132+i text "" at xb+bw2,yy size bs,bs !put(132+i,xs+bw2,ys)
  next i
xx=int(xo+bw2-bs/2) ! yy=int(yo+bw-bs/2)
button 132 text "" at xx,yy size bs,bs ! put(132,xx+7,yy+7)
xx=int(xo+3.5*bw-bs/2) ! yy=int(yo+(bw-bs)/2)
button 39 text "" at xx,yy size bs,bs ! put(39,xx+7,yy+7)
xx=int(xo+3.5*bw-bs/2) ! yy=int(yo+bw-bs/2)
button 109 text "" at xx,yy size bs,bs ! put(109,xx+7,yy+7)
button "cur_chip" text bidding.val at 60,28 size 45,45
end def

def draw_board2(bw,xo,yo)
draw image "roulette.jpg" at xo,yo scale 1.203
end def

def draw_control_area(xr,yr)
draw image "wheel.jpg" at xr,yr
chips(.ch,.pot)      ' spread the starting pot over the chips
set buttons custom
set buttons font size 24
button "turn" text "" at .xr+20,380 size 230,40
set buttons font size 14
fill rect .xr+20,488 to .xr+260,520
fill alpha 0
for i=0 to 4
  xx=.xr+20+50*i
  button "c_"&i text "" at xx,440 size 40,40
  fi$="fiche_"&i&".jpg"
  draw image fi$ at xx-4,436 scale .4
  draw text .ch(i) at .xr+35+50*i,490
  next i
set buttons default ! fill alpha 1
.npot=.pot
draw text "Current pot : "  at .xr+20,530
field "c_pot" text .pot at .xr+185,526 size 80,30 RO
draw text "Bid value   : " at .xr+20,560
field "bid_v" text 0 at .xr+185,556 size 80,30 RO
draw text "Winnings    : " at .xr+20,590
field "wins" text 0 at .xr+185,586 size 80,30 RO
draw text "New pot     : " at .xr+20,620
field "n_pot" text .pot at .xr+185,616 size 80,30 RO
draw size 4
win(.xr+20,660,.xr+250,1000,12,4,0,0,0.5)
draw size 1
end def

def wheel(cx,cy,ri,ru,ai,au,fric)
rad=atan(1)/45 ! ai*=rad ! au*=rad 
p=(tan(au)-tan(ai))/(ru-ri)/2 ! q=tan(ai)-2*p*ri
vs=sqrt(9.81*ru*(2*p*ru+q)) ! dt=2/vs 
vt=(1+0.7*rnd(1))*vs ! vr=0 ! r=ru
psi=rad*rnd(360)
do
  a=atan(2*p*r+q)
  psi+=(vt*dt-.5*fric*dt*dt)/r ! if psi>=2*pi then psi-=2*pi
  ar=9.81*sin(a)-vt*vt/r*cos(a)
  if ar>0 then ! r-=(vr*dt+.5*ar*dt*dt)*cos(a) ! vr+=ar*dt ! end if
  x=cx+r*cos(psi) ! y=cy-r*sin(psi)
  sprite "ball" at x-4,y-4 ! sprite "ball" show
  vt-=fric*dt ! 
  pause .01
  if bp("quit") then stop
  until vt<=0
alfa=int(psi/rad)
number=int((psi-4.5*rad)*19/pi) ! psi=4.5*rad+pi*number/19
x=cx+r*cos(psi) ! y=cy-r*sin(psi)
sprite "ball" at x-4,y-4 ! sprite "ball" show
number=.num(number)
file "roulette_stat" print number,alfa
if number=-1 then n$="00" else n$=str$(number)
if number>0 then
  if even(number) then n$&=", even" else n$&=", odd"
  if .col(number) then n$&=", red"  else n$&=", black"
  end if
button "turn" text n$
return number
end def

def end_program()
f$= "save_pot" ! if file_exists(f$) then file f$ delete
file f$ print .npot
stop
end def

' add/subtract payout, and spread over the chip values
' a() = array with current (in) and new (out) numbers of chips
' ds  = payout to be added to the total value
' function returns the new total value
'
def chips(a(),ds)
if not v(0) then
  v(0)=1 ! v(1)=5 ! v(2)=10 ! v(3)=25 ! v(4)=100
  end if
s=ds ! for i=0 to 4 ! s+=a(i)*v(i) ! next i ! sum=s
for i=0 to 4
  nc=min(5,floor(s/v(i))) ! a(i)=nc ! s-=nc*v(i) ! next i
for i=4 to 0 step -1
  nc=floor(s/v(i)) ! a(i)+=nc ! s-=nc*v(i)
  next i
return sum
end def

' draw a rounded rectangle
' xo,yo,xe,ye -> left upper and right bottom pixel coordinates
' d -> round radius
' t -> line thickness
' r,g,b -> color of line
'
def win(xo,yo,xe,ye,d,t,r,g,b)
pi2=pi/2 ! pi4=pi ! pi6=1.5*pi
fill rect xo,yo to xe,ye
t2=t/2 ! xo+=t2 ! yo+=t2 ! xe-=t2 ! ye-=t2
draw color r,g,b ! draw size t
draw arc xo+d,ye-d,d,pi2,pi4,0 ! draw arc xe-d,ye-d,d,pi2,0,1
draw arc xe-d,yo+d,d,0,pi6,1 ! draw arc xo+d,yo+d,d,pi6,pi4,1
draw line xo+d,yo to xe-d,yo ! draw line xo+d,ye to xe-d,ye
draw line xo,yo+d to xo,ye-d ! draw line xe,yo+d to xe,ye-d
end def

' id$ = object name
' cont$ = array met elementen
' size = aantal elementen in de list
'
def c_list(id$,title$,cont$(),size,xt,yt,w,h)
dim temp$(size)
for i=0 to size-1 ! temp$(i)=cont$(i) ! next i
list id$ text temp$ at xt+2,yt+32 size w-4,h-34
draw size 3 ! draw line xt,yt+30 to xt+w,yt+30
draw color 0,0,1 ! draw text title$ at xt+5,yt+5 
end def

def put(k,x,y) ! .pos(k,0)=x ! .pos(k,1)=y ! end def
def bp(a$) = button_pressed(a$)
def bug ! debug pause ! end def
def pi = 3.1415926536

smbstarv
Posts: 98
Joined: Wed Nov 27, 2013 3:44 pm
My devices: Ipad 6th gen
Flag: Netherlands
Contact:

Re: Roulette game

Post by smbstarv »

Ok. Thank you. I have it running now.
I'm trying my luck :D

Post Reply