Submarines Sea Combat, completed
- Mr. Kibernetik
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Re: Submarines Sea Combat, updated for SB version 3.6
Thank you, Dutchman, for your game and for your comments!
- Dutchman
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Re: Submarines Sea Combat, completed
I have made some final modifications:
- Winning scores are now listed if program ends
- Escaped submarines are flipped and restart now from escape-position.
- Direction of submarines is now randomised at start-up (FLIP or not FLIP).
- Crater stamping is adapted for flipped submarines. That was not a trivial task!
- Looptime increased to 40msec. Obviously 'FLIP' takes a lot of time.
Hopefully it is bug-free.
I would like to hear better 'winning scores' than 472
- Winning scores are now listed if program ends
- Escaped submarines are flipped and restart now from escape-position.
- Direction of submarines is now randomised at start-up (FLIP or not FLIP).
- Crater stamping is adapted for flipped submarines. That was not a trivial task!
- Looptime increased to 40msec. Obviously 'FLIP' takes a lot of time.
Hopefully it is bug-free.
I would like to hear better 'winning scores' than 472
- Mr. Kibernetik
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- Flag:
Re: Submarines Sea Combat, completed
Great! Thanks!
- Mr. Kibernetik
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Re: Submarines Sea Combat, completed
So you still use initial explosion?
- Dutchman
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Re: Submarines Sea Combat, completed
Mr K. wrote:
I will have a closer look.
Yes, I did not check if it was shorter. I got the impression that it still took more time than normal.So you still use initial explosion?
I will have a closer look.
- Dutchman
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Re: Submarines Sea Combat, completed
The initial explosion is indeed correctly timed now.
Thanks, I removed the initial explosion.
Furthermore I have added a screenshot of the 'exit-screen' in the original post on this subject.
Thanks, I removed the initial explosion.
Furthermore I have added a screenshot of the 'exit-screen' in the original post on this subject.