REM BOX SPACE DEMO
REM iPhone 6 Plus / 8.2 b4
REM Please feel free to optimize and post!
REM Enjoy...
def reload
notes load "/Examples/10. Music & Sound/files/test2.mid"
notes play
enddef
reload
gosub initialize
gosub slapemin
Do
refresh off
graphics clear 0,0,0
Fill color 6/255,23/255,3/255
'triangle 0,0 to 640,512 to 0,512
trix(0)=0
triy(0)=0
trix(1)=sw
triy(1)=sh
trix(2)=0
triy(2)=sh
fill poly trix, triy count 3
'triangle 0,0 to 640,512 to 640,0
trix(0)=0
triy(0)=0
trix(1)=sw
triy(1)=sh
trix(2)=sw
triy(2)=0
fill poly trix, triy count 3
mm=mm+.02
size=30+25*sin(mm)
f1=8!f2=4!f3=3
gosub draw
f1=12!f2=8!f3=3
gosub draw
f1=12!f2=13!f3=8
gosub draw
f1=13!f2=4!f3=8
gosub draw
f1=12!f2=3!f3=7
gosub draw
f1=3!f2=4!f3=5
gosub draw
f1=13!f2=9!f3=4
gosub draw
f1=4!f2=9!f3=1
gosub draw
f1=4!f2=1!f3=5
gosub draw
f1=3!f2=5!f3=2
gosub draw
f1=5!f2=1!f3=2
gosub draw
f1=7!f2=3!f3=2
gosub draw
f1=6!f2=2!f3=1
gosub draw
f1=11!f2=7!f3=2
gosub draw
f1=11!f2=2!f3=6
gosub draw
f1=10!f2=11!f3=6
gosub draw
f1=10!f2=6!f3=1
gosub draw
f1=9!f2=10!f3=1
gosub draw
f1=13!f2=10!f3=9
gosub draw
f1=12!f2=7!f3=11
gosub draw
f1=12!f2=11!f3=14
gosub draw
f1=13!f2=12!f3=14
gosub draw
f1=13!f2=14!f3=10
gosub draw
f1=14!f2=11!f3=10
gosub draw
fill color 50/255,50/255,120/255
f1=8!f2=4!f3=3
gosub draw2
f1=12!f2=8!f3=3
gosub draw2
f1=12!f2=13!f3=8
gosub draw2
f1=13!f2=4!f3=8
gosub draw2
f1=12!f2=3!f3=7
gosub draw2
f1=3!f2=4!f3=5
gosub draw2
f1=13!f2=9!f3=4
gosub draw2
f1=4!f2=9!f3=1
gosub draw2
f1=4!f2=1!f3=5
gosub draw2
f1=3!f2=5!f3=2
gosub draw2
f1=5!f2=1!f3=2
gosub draw2
f1=7!f2=3!f3=2
gosub draw2
f1=6!f2=2!f3=1
gosub draw2
f1=11!f2=7!f3=2
gosub draw2
f1=11!f2=2!f3=6
gosub draw2
f1=10!f2=11!f3=6
gosub draw2
f1=10!f2=6!f3=1
gosub draw2
f1=9!f2=10!f3=1
gosub draw2
f1=13!f2=10!f3=9
gosub draw2
f1=12!f2=7!f3=11
gosub draw2
f1=12!f2=11!f3=14
gosub draw2
f1=13!f2=12!f3=14
gosub draw2
f1=13!f2=14!f3=10
gosub draw2
f1=14!f2=11!f3=10
gosub draw2
fill color 30/255,155/255,155/255
for a=1 to str
tx1=(sx(a)/sz(a))+sw/2
ty1=(sy(a)/sz(a))+sh/2
siz=6-sz(a)
sz(a)=sz(a)-.04
fill rect tx1,ty1 to tx1+siz,ty1+siz
if (tx1<0) or (tx1>sw) or (ty1<0) or (ty1>sh) then
sx(a)=-1500+rnd(3000)
sy(a)=-1500+rnd(3000)
sz(a)=5
End if
next a
gosub rotate
gosub scroller
refresh on
until 1=2
slapemin:
Draw color 150/255,250/255,150/255
Draw text "CONVERTING SCROLL TO ASCII FORMAT" at 0,sh-40
Draw text "BOX SPACE DEMO" at 0,0
mmm=0
target=len(s$)+1
for a=1 to len(s$)-1
letter=asc(mid$(s$,a,1))-48
ostore(mmm)=(letter*10)
if ostore(mmm)<0 then ostore(mmm)=-1
mmm=mmm+1
width=(int((target-a)/len(s$)*200))*2
Draw rect 0,sh-20 to sw-width,sh
pause .01
next a
p=p+1
if p>len(s$)-5 then p=0
'clear window
graphics clear 0,0,0
'Take the offsets and build the connection data from them
Draw color 150/255,1,150/255
Draw text "CALCULATING SCROLL CONNECTIONS" at 0,sh-40
os=1
l=0
for a=1 to len(s$) -1
for b=1 to 10
connects(os)=fnt(ostore(a)+b)
if ostore(a)<0 then connects(os)=(1)
os=os+1
next b
width=(int((target-a)/len(s$)*200))*2
Draw rect 0,sh-20 to sw-width,sh
pause .01
next a
flag=0
l=0
p=0
return
scroller:
scrl=scrl-8
if scrl<-164 then
scrl=scrl+164
p=p+10
if (p/10)>(len(s$)-6) then p=0
End if
f=100+100*sin(mm)
Draw color 155+f/255,155+f/255,1
lf=0
l=0
for a=1 to 50 step 2
Draw line txx(connects(p+a)+l)+scrl,tyy(connects(p+a)+l) to txx(connects(p+a+1)+l)+scrl,tyy(connects(p+a+1)+l)
lf=lf+1
if lf=5 then
lf=0
l=l+9
End if
next a
return
draw:
'Draw A Face Of The Cube!
l=l+1
if l>5 then l=4
vx1= tx(f1)-tx(f2)
vy1= ty(f1)-ty(f2)
vx2= tx(f3)-tx(f2)
vy2= ty(f3)-ty(f2)
if (vx1*vy2-vx2*vy1)<0 then
light=-(tz(f1)+tz(f2)+tz(f3))*l
Fill color r+light/255,g+light/255,b+light/255
'gtriangle tx(f1),ty(f1) to tx(f2),ty(f2) to tx(f3),ty(f3)
trix(0)=tx(f1)
triy(0)=ty(f1)
trix(1)=tx(f2)
triy(1)=ty(f2)
trix(2)=tx(f3)
triy(2)=ty(f3)
fill poly trix, triy count 3
Fill color r+30+light/255,g+30+light/255,b+30+light/255
'triangle tx(f1),ty(f1) to tx(f2),ty(f2) to tx(f3),ty(f3)
trix(0)=tx(f1)
triy(0)=ty(f1)
trix(1)=tx(f2)
triy(1)=ty(f2)
trix(2)=tx(f3)
triy(2)=ty(f3)
fill poly trix, triy count 3
End if
return
draw2:
'Draw A Face Of The Cube
vx1= tx(f1)-tx(f2)
vy1= ty(f1)-ty(f2)
vx2= tx(f3)-tx(f2)
vy2= ty(f3)-ty(f2)
if (vx1*vy2-vx2*vy1)>0 then
'triangle tx(f1),ty(f1) to tx(f2),ty(f2) to tx(f3),ty(f3)
trix(0)=tx(f1)
triy(0)=ty(f1)
trix(1)=tx(f2)
triy(1)=ty(f2)
trix(2)=tx(f3)
triy(2)=ty(f3)
fill poly trix, triy count 3
End if
return
rotate:
'Rotate And Scale Each Point
for a=1 to polys
x1=x(a)
y1=y(a)
z1=z(a)
'X,Y,Z rotations!
xx=x1
yy=y1*cs(xr)+z1*sn(xr)
zz=z1*cs(xr)-y1*sn(xr)
y1=yy
x1=xx*cs(yr)-zz*sn(yr)
z1=xx*sn(yr)+zz*cs(yr)
zz=z1
xx=x1*cs(zr)-y1*sn(zr)
yy=x1*sn(zr)+y1*cs(zr)
'Apply Perspective!
xx=size*(xx/((zz/50)+1))+sw/2
yy=size*(yy/((zz/50)+1))+sh/2
tx(a)=xx
ty(a)=yy
tz(a)=zz
next a
xr=xr+3
yr=yr+2
zr=zr+4
if xr>720 then xr=xr-720
if yr>720 then yr=yr-720
if zr>720 then zr=zr-720
return
initialize:
'Open Gfx Screen!
Graphics
pi=3.1415
sw=screen_width()
sh=screen_height()
'Define the necessary variables!
size=29 ' how big do you want it?
polys=14 ' polygons in the object
dim x(polys+1) 'Original X co-ordinate
dim y(polys+1) 'Original Y co-ordinate
dim z(polys+1) 'Original Z co-ordinate
dim tx(polys+2) 'Transformed X co-ordinate
dim ty(polys+2) 'Transformed Y co-ordinate
dim tz(polys+2) 'Transformed Z co-ordinate
str=65
dim sx(str+2),sy(str+2),sz(str+2)
for a=1 to str
sx(a)=-1000+rnd(2000)
sy(a)=-1000+rnd(2000)
sz(a)=rnd(5)+1
next a
r=10
g=10
b=40
'Define Sine Tables!!
dim cs(721)
dim sn(721)
for ang=0 to 720
cs(ang)=cos(ang*(pi/360))
sn(ang)=sin(ang*(pi/360))
next ang
'Read in the object
for a=1 to polys
read x(a),y(a),z(a)
next a
s$=" YOU ARE NOW "
s$=s$&"LOOKING AT A VECTOR SCROLL TEXT AND 70 3D STARS "
s$=s$&"WITH A NEW GLASS TYPE OBJECT THAT I BASED ON A "
s$=s$&"BOX AND STRETCHED OUT THE MIDDLES ; HENCE THE "
s$=s$&"NAME OF THE DEMO ; INCIDENTALLY I CREATED THE "
s$=s$&"OBJECT WITH MY VECTOR EDITOR ;; DO YOU CODE 3D "
s$=s$&" I HOPE THAT YOU ENJOY THIS LATEST DEMOS... "
s$=s$&" SCROLL RESTARTS IN A FEW MOMENTS "
s$=s$&";;10;; "
s$=s$&";;9;; "
s$=s$&";;8;; "
s$=s$&";;7;; "
s$=s$&";;6;; "
s$=s$&";;5;; "
s$=s$&";;4;; "
s$=s$&";;3;; "
s$=s$&";;2;; "
s$=s$&";;1;; "
s$=s$&";;0;; "
s$=s$&" "
dim ostore(len(s$))
dim scx(46),scy(46),txx(46),tyy(46) ' scroll template.
dim connects(10*len(s$)) 'This stores display lines.
dim fnt (431) 'storage space for letter connections.
for a=1 to 45
read scx(a),scy(a)
next a
for a=1 to 45
txx(a)=(55*scx(a))+sw/2
tyy(a)=(55*scy(a))+sh/2
next a
for a=1 to 430
read fnt(a)
next a
'The Object Description As Data
'The Data Describes A Special Cube/Sphere.
'Designed with my vector editor.
data 5,-5,-5,5,5,-5,-5,5,-5,-5,-5,-5,0,0,-8,8,0,0,0,8,0,-8,0,0,0,-8,0,5,-5,5,5,5,5,-5,5,5,-5,-5,5,0,0,8
'The Scroling message template;
data -10,-1,-9,-1,-8,-1,-10,0,-9,0,-8,0,-10,1,-9,1,-8,1
data -7,-1,-6,-1,-5,-1,-7,0,-6,0,-5,0,-7,1,-6,1,-5,1
data -4,-1,-3,-1,-2,-1,-4,0,-3,0,-2,0,-4,1,-3,1,-2,1
data -1,-1,0,-1,1,-1,-1,0,0,0,1,0,-1,1,0,1,1,1
data 2,-1,3,-1,4,-1,2,0,3,0,4,0,2,1,3,1,4,1
'The Font. (Each letter has five lines).
'AscII map;
'48=0:49=1:50=2:51=3:52=4:53=5:54=6:55=7:56=8:57=9:58=:
'59=;:60=<:61==:62=>:63=?:64=@:65=A: to 90= Z:
'0 to 3
data 1,3,3,9,9,7,7,1,1,9
data 4,2,2,5,5,8,8,7,8,9
data 2,3,3,6,6,4,4,7,7,9
data 1,2,2,6,6,4,6,9,9,7
'4 to 7
data 1,4,4,5,5,2,5,8,5,6
data 2,1,1,4,4,6,6,9,9,7
data 3,1,1,7,7,9,9,6,6,4
data 1,3,3,6,6,4,6,8,8,6
'8 to 9,:,;
data 1,3,3,9,9,7,7,1,4,6
data 1,3,3,6,6,4,4,1,6,8
data 4,6,6,4,4,6,6,4,4,6 ' colon gives -
data 2,8,4,6,1,9,3,7,4,6 ' semicolon gives *
'< = > ? @
data 3,4,4,9,9,5,5,3,3,4
data 1,3,3,1,7,9,9,7,7,9
data 1,6,6,7,7,5,5,1,1,6
data 1,3,3,6,6,5,5,4,7,8
data 3,1,1,7,7,9,9,6,6,8
'A to D;
data 7,4,4,2,2,6,6,9,4,6
data 1,7,7,9,9,4,4,6,6,1
data 6,3,3,2,2,4,4,7,7,9
data 1,2,2,6,6,9,9,7,7,1
'E to H
data 3,2,2,4,4,6,4,7,7,9
data 3,2,2,4,4,6,4,7,4,7
data 3,4,4,7,7,9,9,6,6,5
data 1,7,4,6,3,9,4,6,4,6
'I to L
data 1,2,2,3,2,8,7,8,8,9
data 1,3,3,6,6,8,8,7,7,4
data 1,7,4,2,9,5,5,4,4,5
data 1,4,4,7,7,8,8,9,8,9
'M to P
data 1,3,3,9,1,7,2,5,5,2
data 7,4,4,1,1,5,5,9,9,3
data 1,3,3,9,9,7,7,1,1,3
data 7,4,4,1,1,3,3,6,6,4
'Q to T
data 1,3,3,9,9,7,7,1,9,5
data 1,2,2,6,6,4,4,9,1,7
data 3,1,1,4,4,6,6,9,9,7
data 1,3,3,1,2,5,5,8,8,2
'U to X
data 1,7,7,8,8,9,9,6,6,3
data 1,4,4,8,8,6,6,3,3,6
data 1,7,7,9,9,3,8,5,5,8
data 1,5,5,9,3,5,5,7,7,5
'Y to Z
data 1,4,4,6,6,3,6,9,9,7
data 1,2,2,3,3,7,7,8,8,9
return
Space Box Demo
-
- Posts: 167
- Joined: Wed Oct 22, 2014 3:26 pm
- My devices: iPhone 4 to 6+,iPad mini to iPad air 2
Space Box Demo
- Attachments
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- Mr. Kibernetik
- Site Admin
- Posts: 4786
- Joined: Mon Nov 19, 2012 10:16 pm
- My devices: iPhone, iPad, MacBook
- Location: Russia
- Flag:
Re: Space Box Demo
Very impressive!
-
- Posts: 814
- Joined: Tue Apr 09, 2013 12:23 pm
- My devices: iPhone,iPad
Windows - Location: Groningen, Netherlands
- Flag:
Re: Space Box Demo
A lot of work, like this one:
viewtopic.php?f=20&t=224
viewtopic.php?f=20&t=224