Shocking

Post Reply
DrChip
Posts: 167
Joined: Wed Oct 22, 2014 3:26 pm
My devices: iPhone 4 to 6+,iPad mini to iPad air 2

Shocking

Post by DrChip »

Code: Select all

rem "shocking" demo
rem im still working on it. 
rem iPhone 6 Plus / iOS 8.3 b2
'This one uses a simple perspective transformation to create a shimmering effect similar to being submerged
'The Gem object is about the most complex so far at 50fps, it has 40 faces and 34 Vertices.
'sorry for the bubbles, they look a bit ropey.

gosub initialize

do
    refresh off
    gosub swap
    gosub rotate
    gosub construct
    draw color (155+blu)/255,1,1
    draw text "SHOCKING DEMO!" at 0,sh-20
    refresh on
until 1=2

swap:

mm=mm+.1
red=10+10*sin(mm/2)
grn=10+10*sin(mm/2)
blu=60+60*cos(mm/3)
fill color red/255,0,blu/255
    
trix(0)=0
triy(0)=101
trix(1)=sw
triy(1)=sh
trix(2)=0
triy(2)=sh
fill poly trix,triy count 3
   
trix(0)=0
triy(0)=101
trix(1)=sw
triy(1)=sh
trix(2)=sw
triy(2)=101
fill poly trix,triy count 3

'line
fill color 1,1,1
fill rect 0,sh-24 to sw,sh-22

'bubbles
fill color 155/255,155/255,1
for a=1 to 19
fill rect bx(a),by(a) to bx(a)+2,by(a)+2
by(a)=by(a)-rnd(10)
bx(a)=bx(a)-5+rnd(10)
if by(a)<102 then by(a)=sh-22
next a
return

'Draw The Object
construct:
for a=1 to faces
gosub draw
next a
return


'Draw A Face Of The Object;
draw:
  vx1= tx(f1(a))-tx(f2(a))
  vy1= ty(f1(a))-ty(f2(a))
  vx2= tx(f3(a))-tx(f2(a))
  vy2= ty(f3(a))-ty(f2(a))
  n=  vx1*vy2-vx2*vy1
 if n<0 then
 n=-(n/400)
if n>120 then n=120
 fill color (r(a)+n)/255,(g(a)+n)/255,(b(a)+n)/255
 'fill triangle tx(f1(a)),ty(f1(a)) to tx(f2(a)),ty(f2(a)) to tx(f3(a)),ty(f3(a))
trix(0)=tx(f1(a))
triy(0)=ty(f1(a))
trix(1)=tx(f2(a))
triy(1)=ty(f2(a))
trix(2)=tx(f3(a))
triy(2)=ty(f3(a))
fill poly trix,triy count 3
 'fill triangle tx(f1(a)),ty(f1(a)) to tx(f4(a)),ty(f4(a)) to tx(f3(a)),ty(f3(a))
trix(0)=tx(f1(a))
triy(0)=ty(f1(a))
trix(1)=tx(f4(a))
triy(1)=ty(f4(a))
trix(2)=tx(f3(a))
triy(2)=ty(f3(a))
fill poly trix,triy count 3
 if cls(a)=1 then
   draw color 0,0,0
   draw line tx(f1(a)),ty(f1(a)) to tx(f2(a)),ty(f2(a))
   draw line tx(f2(a)),ty(f2(a)) to tx(f3(a)),ty(f3(a))
   draw line tx(f3(a)),ty(f3(a)) to tx(f4(a)),ty(f4(a))
   draw line tx(f4(a)),ty(f4(a)) to tx(f1(a)),ty(f1(a))
 end if
end if
return


rotate:

'Rotate And Scale Each Point Store Result 
 for a=1 to points
  x1=x(a)
  y1=y(a)
  z1=z(a)

'X,Y,Z rotations
  xx=x1
  yy=y1*cs(xr)+z1*sn(xr)
  zz=z1*cs(xr)-y1*sn(xr)
  y1=yy
  x1=xx*cs(yr)-zz*sn(yr)
  z1=xx*sn(yr)+zz*cs(yr)
  zz=z1
  xx=x1*cs(zr)-y1*sn(zr)
  yy=x1*sn(zr)+y1*cs(zr)

'Apply Perspective
  dv=(zz/40)+1
  xx=size*(xx/dv)+sw/2
  yy=size*(yy/dv/2)+sh/2
  tx(a)=xx
  ty(a)=yy
  tz(a)=zz
 next a
xr=xr+3
yr=yr+2
zr=zr+7
if xr>720 then xr=xr-720
if yr>720 then yr=yr-720
if zr>720 then zr=zr-720
return


initialize:
graphics
pi=3.1415
sw=screen_width()
sh=screen_height()

'Put Logo On Logical And Physical Screens
for a=1 to 2

'Logo Background
    fill color 1,1,1
    'triangle 0,0 to sw,100 to 0,100
    trix(0)=0
    triy(0)=0
    trix(1)=sw
    triy(1)=100
    trix(2)=0
    triy(2)=100
    fill poly trix,triy count 3
    'triangle 0,0 to sw,100 to sw,0
    trix(0)=0
    triy(0)=0
    trix(1)=sw
    triy(1)=100
    trix(2)=sw
    triy(2)=0
    fill poly trix,triy count 3

    fill color 1,1,1
    fill rect 0,100 to sw,97

'Logo Image
fill color 10/255,160/255,90/255
's
   fill rect 10,10 to 70,20
   fill rect 10,90 to 70,80
   fill rect 10,45 to 70,55
   fill rect 10,10 to 20,55
   fill rect 70,55 to 60,90
   fill rect 70,45 to 50,90
'h
   fill rect 80,10 to 90,90
   fill rect 140,10 to 130,90
   fill rect 140,45 to 80,55
   fill rect 80,45 to 100,90
'o
   fill rect 150,10 to 210,20
   fill rect 150,90 to 210,80
   fill rect 150,10 to 160,90
   fill rect 210,10 to 200,90
   fill rect 150,45 to 170,90
'c
   fill rect 220,10 to 280,20
   fill rect 220,90 to 280,80
   fill rect 220,10 to 230,90
   fill rect 220,45 to 240,90
'k
   fill rect 290,10 to 300,90
   fill rect 290,45 to 350,55
   fill rect 350,45 to 330,90
   fill rect 320,10 to 330,45
'i
   fill rect 360,10 to 370,90
   fill rect 360,45 to 380,90
   
'n
   fill rect 400,10 to 410,90
   fill rect 450,10 to 460,90
   fill rect 410,45 to 420,90
   fill rect 400,10 to 460,20
   
'g
   fill rect 480,10 to 490,90
   fill rect 480,10 to 535,20
   fill rect 490,45 to 500,90
   fill rect 540,50 to 530,90
   fill rect 480,80 to 535,90
   fill rect 525,50 to 530,60
next a

'Define the necessary variables

size=20 '     how big do you want it?
points=34 '   The amount of points in the object
faces=40 '    The Amount of faces in the object
dim bx(20) '  Bubble X Storage.
dim by(20) '  Bubble Y Storage

for a=1 to 19 ' Define bubble positions.
bx(a)=rnd(sw)
by(a)=102+rnd(sh)

next a
dim x(points+1) 'Original X co-ordinate store
dim y(points+1) 'Original Y co-ordinate store
dim z(points+1) 'Original Z co-ordinate store
dim tx(points+1)'Transformed  X co-ordinate store
dim ty(points+1)'Transformed Y co-ordinate store
dim tz(points+1)'Transformed Z co-ordinate store
dim f1(faces+1) 'Connections definition
dim f2(faces+1) 'Connections definition
dim f3(faces+1) 'Connections definition
dim f4(faces+1) 'Connections definition
dim r(faces+1)  'Red Component
dim g(faces+1)  'Green Component
dim b(faces+1)  'Blue Component
dim cls(faces+1)'Cell Shade Face?
dim sort(faces+1) 'Drawing order

'Define Sine Tables for faster matrix calculations
 dim cs(721)
 dim sn(721)
 for ang=0 to 720
  cs(ang)=cos(ang*(pi/360))
  sn(ang)=sin(ang*(pi/360))
 next ang

'Read in the object's points
for a=1 to points
 read x(a),y(a),z(a)
next a

'Read In Connections and face parameters
for a=1 to faces
read f1(a)
read f2(a)
read f3(a)
read f4(a)
read r(a),g(a),b(a),cls(a)
next a

'The Object Description As Data
data 0,0,-7,3,-3,-6,3,3,-6,-3,3,-6
data -3,-3,-6,4,0,-6,0,4,-6,-4,0,-6
data 0,-4,-6,0,-7,-4,0,7,-4,-7,0,-4
data 7,0,-4,5,5,-4,-5,5,-4,-5,-5,-4
data 5,-5,-4,5,-5,-2,5,5,-2,-5,5,-2
data -5,-5,-2,-7,0,-2,0,7,-2,7,0,-2
data 0,-7,-2,0,-4,3,0,4,3,4,0,3

data -4,0,3,-3,3,3,3,3,3,3,-3,3
data -3,-3,3,0,0,7
'Connection definition
'Below are the faces of the object defined as vertice
'numbers, specified in clockwise order. These are followed
'by r,g,b values for the face and finally cell shaded
'parameter (0)=off (1)=on.

data 30,29,22,20,0,0,90,1
data 29,33,21,22,0,0,90,0
data 33,26,25,21,0,0,90,1
data 27,30,20,23,0,0,90,1
data 31,27,23,19,0,0,90,0
data 19,24,28,31,0,0,90,1
data 32,28,24,18,0,0,90,1
data 18,25,26,32,0,0,90,0
data 20,22,12,15,0,0,90,1
data 23,20,15,11,0,0,90,0
data 21,16,12,22,0,0,90,1
data 25,10,16,21,0,0,90,1
data 19,23,11,14,0,0,90,1
data 13,24,19,14,0,0,90,1
data 18,24,13,17,0,0,90,1
data 10,25,18,17,0,0,90,1

data 33,29,34,34,0,0,90,1
data 29,30,34,34,0,0,90,0
data 30,27,34,34,0,0,90,1
data 27,31,34,34,0,0,90,0
data 31,28,34,34,0,0,90,1
data 28,32,34,34,0,0,90,0
data 32,26,34,34,0,0,90,1
data 26,33,34,34,0,0,90,0

data 15,12,8,4,0,0,90,1
data 12,16,5,8,0,0,90,0
data 15,4,7,11,0,0,90,1
data 7,3,14,11,0,0,90,0
data 3,6,13,14,0,0,90,1
data 16,10,9,5,0,0,90,0
data 2,9,10,17,0,0,90,1
data 6,2,17,13,0,0,90,0

data 9,2,1,1,0,0,90,0
data 2,6,1,1,0,0,90,1
data 6,3,1,1,0,0,90,0
data 3,7,1,1,0,0,90,1
data 7,4,1,1,0,0,90,1
data 5,9,1,1,0,0,90,1
data 4,8,1,1,0,0,90,0
data 8,5,1,1,0,0,90,1

'Points definition
'Below are the points of the object defined as x,y,z

data -10,10,10,10,10,10,10,-10,10,-10,-10,10
data -10,10,-10,10,10,-10,10,-10,-10,-10,-10,-10

'Connection definition
'Below are the faces of the object defined as vertice
'numbers, specified in clockwise order. These are followed
'by r,g,b values for the face and finally cell shaded
'parameter (0)=off (1)=on.

data 1,2,3,4,30,0,0,1
data 5,8,7,6,30,0,0,1
data 6,2,1,5,0,30,0,1
data 8,4,3,7,0,30,0,1
data 2,6,7,3,0,0,30,1
data 8,5,1,4,0,0,30,1

return
Attachments
image.jpg
image.jpg (145.53 KiB) Viewed 1215 times
image.jpg
image.jpg (151.18 KiB) Viewed 1215 times
image.jpg
image.jpg (153.33 KiB) Viewed 1215 times
Last edited by DrChip on Fri Sep 04, 2015 2:38 am, edited 2 times in total.

User avatar
Mr. Kibernetik
Site Admin
Posts: 4786
Joined: Mon Nov 19, 2012 10:16 pm
My devices: iPhone, iPad, MacBook
Location: Russia
Flag: Russia

Re: Shocking

Post by Mr. Kibernetik »

Interesting!

Post Reply