Ballblazer scrolling grid demo 1.6

Post Reply
DrChip
Posts: 167
Joined: Wed Oct 22, 2014 3:26 pm
My devices: iPhone 4 to 6+,iPad mini to iPad air 2

Ballblazer scrolling grid demo 1.6

Post by DrChip »

The ballblazer.mid can be found in my dropbox:
https://www.dropbox.com/s/t7an5z5m7izx2 ... r.mid?dl=0

Code: Select all

REM 3D Checkerboard / ball blazer game demo v1.6
REM ported out of Source: https://www.khanacademy.org/computer-programming/3d-checkerboard/972365924
REM sB 5.6 / iOS 6.1 / iPhone 4
REM origanal port by Operator
REM modified to ballblazer demo by DrChip 
REM added walls, bouncing, corrected color...automated
REM thanks for the button tips ricardobytes
REM someone can add obstacles and fake powerups. :)
REM its a work in progress. thanks everyone
REM if anyone wants to align the grids, perspectives and reverse the top, that would be cool!
REM ballblazer.mid can be found in my dropbox:
REM https://www.dropbox.com/s/t7an5z5m7izx2xp/ballblazer.mid?dl=0
REM 1.6 - fixes for sB 6.0
REM sB 6 is much faster... updated code for sB 6.0
REM enjoy...


GRAPHICS
GRAPHICS CLEAR 0,0,1
SET BUTTONS CUSTOM

init:
DEF reload
NOTES LOAD "ballblazer.mid"
NOTES PLAY
END DEF

DIM wall(5) ' location of end walls

scr_w = SCREEN_WIDTH()
scr_h = SCREEN_HEIGHT()
scr_w2 = scr_w/2
scr_h2 = scr_h/2

walkSpeedX = 10
walkSpeedY = 10
perspect = 250 
horizon = scr_h2 
tileWidth = 50 '100

gridsizeX=1700 '
gridsizeY=1600 '

wall(1) = gridsizeX-30 'x max right
wall(2) = 60 'x min left
wall(3) = gridsizeY-130 'y max top
wall(4) = 60 'y min bottom

meX = wall(1)/2 '500
meY = wall(3)/2 '400 

GOSUB drawplayer

TIME RESET
reload

LOOP:
IF NOTES_TIME()>NOTES_LENGTH() THEN reload
REFRESH OFF
GRAPHICS CLEAR 0,0,1
loop_count += 1

'drawGrid


FOR x = 0 TO gridsizeX STEP tileWidth
  FOR y = 0 TO gridsizeY STEP tileWidth
    IF y - meY > -tileWidth - 100 THEN
      IF ((x/tileWidth + y/tileWidth)%2) THEN
        FILL COLOR 0,1,0
      ELSE
        FILL COLOR 0,.5,0
      END IF
      p1 = perspect/(perspect + y - meY)
      x1 = scr_w2 + p1*(x - meX)
      y1 = (horizon + p1*scr_h2)
      
      p2 = perspect/(perspect + y - meY + tileWidth)
      x2 = scr_w2 + p2*(x - meX)
      y2 = (horizon + p2*scr_h2)
      topyy1=y1/3
      topyy2=y2/3
      boty1=(y1/2)+220
      boty2=(y2/2)+220
      'top grid backwards 
      FILL QUAD x1,topyy1, x1+tileWidth*p1,topyy1, x2+tileWidth*p2, topyy2, x2,topyy2
      'bottom grid
      FILL QUAD x1,boty1, x1+tileWidth*p1,boty1, x2+tileWidth*p2, boty2, x2,boty2
    END IF
  NEXT y
NEXT x

'walls / players / objects
DRAW COLOR 0,0,0
DRAW SIZE 50 ' border
DRAW RECT 0,0 TO scr_w,scr_h2 'border top
DRAW RECT 0,scr_h2 TO scr_w,scr_h 'border bottom
FILL COLOR 0,0,0
FILL RECT 0,scr_h2-50 TO scr_w,scr_h2+50 'center scoreboard
DRAW COLOR 0,0,0
IF meX > wall(1) THEN 
   walkSpeedX= -(walkSpeedX+RND(3))!BEEP
   DRAW COLOR 1,0,0
   DRAW RECT 0,0 TO scr_w,scr_h
   DRAW COLOR 1,1,1
   score = score + 1
END IF 
IF meX < wall(2) THEN 
    walkSpeedX= -(walkSpeedX+RND(3))!BEEP
    DRAW COLOR 1,0,0
    DRAW RECT 0,0 TO scr_w,scr_h
    DRAW COLOR 1,1,1
    score = score + 1
END IF
IF meY > wall(3) THEN 
    walkSpeedY= -(walkSpeedY+RND(2))!BEEP
    DRAW COLOR 1,0,0
    DRAW RECT 0,0 TO scr_w,scr_h
    DRAW COLOR 1,1,1
    score = score + 1
END IF
IF meY < wall(4) THEN 
    walkSpeedY = -(walkSpeedY+RND(2))!BEEP
    DRAW COLOR 1,0,0
    DRAW RECT 0,0 TO scr_w,scr_h
    DRAW COLOR 1,1,1
    score = score + 1
END IF

'move direction
meX += walkSpeedX
meY -= walkSpeedY

'score board
DRAW COLOR 1,1,1
fps = INT(loop_count/TIME())
DRAW TEXT "Score: "&score&" FPS: "&fps AT 40,scr_h/2
DRAW TEXT meX&":"&meY  AT 40,scr_h2-40
DRAW TEXT walkSpeedX&":"&walkSpeedY  AT 40,scr_h2-20

REFRESH ON
GOTO LOOP


'place holder for player sprites (directional)
drawplayer:
FILL ALPHA 0
BUTTON "player1" TEXT "⚽️" AT scr_w2,scr_h/1.3
BUTTON "player2" TEXT "⚽️" AT scr_w2,scr_h/4.5
FILL ALPHA 1
RETURN

Introscreen: 
RETURN
Attachments
IMG_1282.PNG
IMG_1282.PNG (596.68 KiB) Viewed 2091 times
IMG_1281.PNG
IMG_1281.PNG (555.61 KiB) Viewed 2091 times
IMG_1185.PNG
IMG_1185.PNG (430.17 KiB) Viewed 2113 times

Post Reply