- score table & file
- algorithm to detect 'white space'
Code: Select all
' minesweeper, version 29-03-2019 (Microsoft game)
'
init_prog()
do slowdown
for i=0 to nb-1
for j=0 to nb-1
b$=i&"-"&j
if bp(b$) then
w(i,j)=0 ! res=m(i,j)
if res=-1 then ! beep ! lose() ! stop ! end if
if res>0 then button b$ text res else cleanup(i,j)
if check_win() then ! beep ! stop ! end if
end if
next j
next i
until forever
end
def init_prog()
graphics ! graphics clear .8,.8,.8
draw color 0,0,0 ! draw size 3 ! fill color .8,.8,.8
get screen size .sw,.sh ! .xc=.sw/2
.f$="cg#76zk"
if file_exists(.f$) then show_scores()
nb=select_board_size() ! .nb=nb
dim .m(nb,nb),.w(nb,nb)
for i=0 to nb-1 ! for j=0 to nb-1 ! .w(i,j)=1 ! next j ! next i
draw_field(nb)
nm=10 ! if nb>9 then nm+=3*(nb-9) ! if nb>15 then nm+=4*(nb-15)
for k=1 to nm
do ! i=rnd(nb) ! j=rnd(nb) ! until .m(i,j)=0
.m(i,j)=-1 ! .w(i,j)=0
next k
for p=0 to nb-1 ! for q=0 to nb-1
if .m(p,q)=-1 then continue else sum=0
for i=max(0,p-1) to min(nb-1,p+1)
for j=max(0,q-1) to min(nb-1,q+1)
if (p<>i or q<>j) and .m(i,j)=-1 then sum+=1
next j
next i
.m(p,q)=sum
next q ! next p
end def
def select_board_size()
button "s9" text "9 x 9" at 30,60 size 120,30
button "s15" text "15 x15" at 230,60 size 120,30
button "s21" text "21 x 21" at 430,60 size 120,30
draw text "s e l e c t b o a r d s i z e" at 100,20
do slowdown
if bp("reset") then
.t9=0 ! .w9=0 ! .t15=0 ! .w15=0 ! .t21=0 ! .w21=0
save_scores() ! show_scores()
end if
if bp("s9") then ! nb=9 ! .t9+=1 ! break ! end if
if bp("s15") then ! nb=15 ! .t15+=1 ! break ! end if
if bp("s21") then ! nb=21 ! .t21+=1 ! break ! end if
until forever
fill rect 100,20 to 500,50
button "s9" delete ! button "s15" delete ! button "s21" delete
return nb
end def
def draw_field(nb)
nb2=floor(nb/2) ! d=2
bw=floor((.sw-(nb+1)*d-26)/nb)
xo=.xc-(nb2+.5)*bw-(nb2)*d ! yo=80
set buttons font name "Papyrus"
set buttons font size 400/.nb
for i=0 to nb-1 ! for j=0 to nb-1
x=xo+j*(bw+d) ! y=yo+i*(bw+d)
button i&"-"&j text "" at x,y size bw,bw
next j ! next i
draw rect xo-5,yo-53-d to x+bw+d+3,y+bw+d+3
draw line xo-5,yo-d-3 to x+bw+d+3,yo-d-3
big("Minesweeper (Microsoft idea)")
end def
def check_win()
for i=0 to .nb-1 ! for j=0 to .nb-1
if .w(i,j) then return 0
next j ! next i
for i=0 to .nb-1 ! for j=0 to .nb-1
if .m(i,j)=-1 then button i&"-"&j text chr$(9899)
next j ! next i
if .nb=9 then .w9+=1 ! if .nb=15 then .w15+=1 ! if .nb=21 then .w21+=1
save_scores() ! show_scores()
big("You win !")
return 1
end def
def lose()
for i=0 to .nb-1 ! for j=0 to .nb-1
if .m(i,j)=-1 then button i&"-"&j text chr$(9899)
next j ! next i
save_scores() ! show_scores()
big("You lose !")
end def
def cleanup(p,q)
dim vis(.nb,.nb),sti(.nb*.nb), stj(.nb*.nb) ! sp=0
do
vis(p,q)=1 ! button p&"-"&q delete
for i=max(0,p-1) to min(.nb-1,p+1)
for j=max(0,q-1) to min(.nb-1,q+1)
if vis(i,j) then continue
if .m(i,j)>0 then ! button i&"-"&j text .m(i,j)
else
button i&"-"&j delete
sp+=1 ! sti(sp)=i ! stj(sp)=j
end if
vis(i,j)=1 ! .w(i,j)=0 ! pause .2
next j
next i
p=sti(sp) ! q=stj(sp) ! sp-=1
until sp=-1
end def
def show_scores()
file .f$ reset ! set buttons font size 20
file .f$ input .t9,.w9,.t15,.w15,.t21,.w21
fill rect 12,840 to 757,960
draw rect 12,840 to 757,960
draw text "9 x 9 15 x 15 21 x 21" at 200,850
draw text "Board size" at 30,850
draw text "Games played" at 30,880
draw text "Games won" at 30,900
draw text "Win %" at 30,920
t$=.t9&" "&.t15&" "&.t21
draw text t$ at 226,880
t$=.w9&" "&.w15&" "&.w21
draw text t$ at 226,900
if .t9 then
p=int(100*.w9/.t9) ! draw text p&"%" at 215,920
end if
if .t15 then
p=int(100*.w15/.t15) ! draw text p&"%" at 346,920
end if
if .t21 then
p=int(100*.w21/.t21) ! draw text p&"%" at 490,920
end if
button "reset" text "Reset to zero" at 600,920 size 140,30
end def
def save_scores()
if file_exists(.f$) then file .f$ delete
file .f$ print .t9,.w9,.t15,.w15,.t21,.w21
end def
def big(a$)
fill rect 20,30 to 700,70
draw font size 30 ! tw=text_width(a$)/2
draw text a$ at 400-tw,35 ! draw font size 20
end def
def bp(a$) = button_pressed(a$)