New command will be added:
SPRITE n$ LOOP
starts animation for multi-frame sprite [n$]. Animation loops infinitely.
3.2 version
- Mr. Kibernetik
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- Mr. Kibernetik
- Site Admin
- Posts: 4786
- Joined: Mon Nov 19, 2012 10:16 pm
- My devices: iPhone, iPad, MacBook
- Location: Russia
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Re: 3.2 version
New command will be added:
SPRITE n$ DELAY x
sets to value [x] the time interval between frames when animating multi-frame sprite [n$], in seconds. By default it is equal to 0.1.
SPRITE n$ DELAY x
sets to value [x] the time interval between frames when animating multi-frame sprite [n$], in seconds. By default it is equal to 0.1.
- Mr. Kibernetik
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Re: 3.2 version
New function will be added:
SPRITE_PLAYS (N$)
returns 1 if sprite with name [n$] is currently animating, otherwise returns 0.
SPRITE_PLAYS (N$)
returns 1 if sprite with name [n$] is currently animating, otherwise returns 0.
- Mr. Kibernetik
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Re: 3.2 version
New command will be added:
SPRITE n$ RENAME m$
renames sprite with name [n$] to new name [m$].
SPRITE n$ RENAME m$
renames sprite with name [n$] to new name [m$].
- Mr. Kibernetik
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- Posts: 4786
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- Flag:
Re: 3.2 version
New command will be added:
SPRITE n$ COPY m$
copies sprite with name [n$] to new sprite with name [m$]. Screen display order of sprite [m$] is the same as of sprite [n$]. If it is a multi-frame sprite then frames time interval is also copied.
SPRITE n$ COPY m$
copies sprite with name [n$] to new sprite with name [m$]. Screen display order of sprite [m$] is the same as of sprite [n$]. If it is a multi-frame sprite then frames time interval is also copied.