If anyone can solve this - then I will be very very happy!
Problem.
Fill a background with any greyscale (>0)
With the saturation filter - draw a rectangle with any colour. The result has a blue hue!
Why??
I know this is an error - but the error is due to internal API calculation. Can the error be replicated??
I have made a lot of observations, but no solid formula.
Here is some code for experimentation.
setupgraphics:
GRAPHICS
SET TOOLBAR on
GET ORIENTATION P
IF p=1 OR p=3 THEN LET p=5
IF p=2 OR p=4 THEN LET p=6
SET ORIENTATION P
xmax=SCREEN_WIDTH()
ymax=SCREEN_HEIGHT()
refresh off
draw font size 10
draw color 0.5,0,0
graphics mode normal
rem draw colour bar
for n=0 to xmax
hs=(1/xmax)*n
rem br<hs=blue
br=hs
fill color br,br,hs
fill rect n,0 to n,100
next n
rem overlay over colour bar
graphics mode saturation
fill color 0,0,0
fill rect 0,50 to xmax,100
rem draw result from custom equation
graphics mode normal
for n=0 to xmax
x=((1/xmax)*n)
b=0.5
if x>=0.5 then b=1
if x<0.5 then b=(x*2)
fill color x,x,b
fill rect n,130 to n,ymax/2
next n
for n=0 to xmax*2
for y=0 to 10
GET PIXEL n,50 color r,g,b
GET PIXEL n,150 color rr,gg,bb
draw color r,0,0
draw pixel n,y+600
draw color 0,g,0
draw pixel n,y+620
draw color 0,0,b
draw pixel n,y+640
draw color rr,0,0
draw pixel n,y+700
draw color 0,gg,0
draw pixel n,y+720
draw color 0,0,bb
draw pixel n,y+740
next y
next n
Refresh
main:
pause 0.1
GET TOUCH 0 AS ttx,tty
IF ttx<>-1 AND tty<>-1 then goto end
goto main
end:
fill color 0,0,0
fill rect 0,390 to xmax,ymax
GET PIXEL ttx*2,50 color r,g,b
GET PIXEL ttx*2,150 color rr,gg,bb
draw color 1,0,0
draw text r at 10,400
draw text rr at 10,450
draw color 0,1,0
draw text g at 10,408
draw text gg at 10,458
draw color 0,0,1
draw text b at 10,416
draw text bb at 10,466
refresh
goto main
Reverse engineering: Saturation filter simulation
Reverse engineering: Saturation filter simulation
Last edited by IRIGIMA on Wed May 20, 2020 9:42 pm, edited 1 time in total.
Re: Quest: Saturation filter simulation
Here is a newer version working from a 0>B<1 and R&G channels set to B/4.
I'm now looking for an equation to match all (R=G)<B !! So please help lol.
Top blue row input
Below output
RGB values shown and equation value shown far right matching read values*3
setupgraphics:
GRAPHICS
SET TOOLBAR on
GET ORIENTATION P
IF p=1 OR p=3 THEN LET p=5
IF p=2 OR p=4 THEN LET p=6
SET ORIENTATION P
xmax=SCREEN_WIDTH()
ymax=SCREEN_HEIGHT()
refresh off
draw font size 10
draw color 0.5,0,0
graphics mode normal
rem draw colour bar
for n=0 to xmax
hs=(1/xmax)*n
rem br<hs=blue
br=hs/4
fill color br,br,hs
fill rect n,0 to n,100
next n
rem overlay over colour bar
graphics mode saturation
fill color 0,0,0
fill rect 0,50 to xmax,100
rem draw result from custom equation
graphics mode normal
for n=0 to xmax
x=((1/xmax)*n)
b=0.5
if x>=0.5 then b=1
if x<0.5 then b=(x*2)
fill color x,x,b
fill rect n,130 to n,ymax/2
next n
for n=0 to xmax*2
for y=0 to 10
GET PIXEL n,50 color r,g,b
GET PIXEL n,150 color rr,gg,bb
draw color r,0,0
draw pixel n,y+600
draw color 0,g,0
draw pixel n,y+620
draw color 0,0,b
draw pixel n,y+640
draw color rr,0,0
draw pixel n,y+700
draw color 0,gg,0
draw pixel n,y+720
draw color 0,0,bb
draw pixel n,y+740
next y
next n
refresh
main:
pause 0.1
GET TOUCH 0 AS ttx,tty
IF ttx<>-1 AND tty<>-1 then goto end
goto main
end:
fill color 0,0,0
fill rect 0,390 to xmax,ymax
GET PIXEL ttx*2,50 color r,g,b
GET PIXEL ttx*2,150 color rr,gg,bb
GET PIXEL ttx*2,300 color rrr,ggg,bbb
draw color 1,0,0
draw text r at 10,400
draw text rr at 10,450
draw text rrr at 10,500
draw color 0,1,0
draw text g at 10,408
draw text gg at 10,458
draw text ggg at 10,508
draw color 0,0,1
draw text b at 10,416
draw text bb at 10,466
draw text bbb at 10,516
draw color 0.5,0.5,0.5
draw text (r+g+b)at 100,408
draw text (rr+gg+bb)at 100,458
draw text (rrr+ggg+bbb)at 100,508
a1=(r+g+b)*2
a2=(a1/3)
draw text a2 at 200,408
refresh
goto main
I'm now looking for an equation to match all (R=G)<B !! So please help lol.
Top blue row input
Below output
RGB values shown and equation value shown far right matching read values*3
setupgraphics:
GRAPHICS
SET TOOLBAR on
GET ORIENTATION P
IF p=1 OR p=3 THEN LET p=5
IF p=2 OR p=4 THEN LET p=6
SET ORIENTATION P
xmax=SCREEN_WIDTH()
ymax=SCREEN_HEIGHT()
refresh off
draw font size 10
draw color 0.5,0,0
graphics mode normal
rem draw colour bar
for n=0 to xmax
hs=(1/xmax)*n
rem br<hs=blue
br=hs/4
fill color br,br,hs
fill rect n,0 to n,100
next n
rem overlay over colour bar
graphics mode saturation
fill color 0,0,0
fill rect 0,50 to xmax,100
rem draw result from custom equation
graphics mode normal
for n=0 to xmax
x=((1/xmax)*n)
b=0.5
if x>=0.5 then b=1
if x<0.5 then b=(x*2)
fill color x,x,b
fill rect n,130 to n,ymax/2
next n
for n=0 to xmax*2
for y=0 to 10
GET PIXEL n,50 color r,g,b
GET PIXEL n,150 color rr,gg,bb
draw color r,0,0
draw pixel n,y+600
draw color 0,g,0
draw pixel n,y+620
draw color 0,0,b
draw pixel n,y+640
draw color rr,0,0
draw pixel n,y+700
draw color 0,gg,0
draw pixel n,y+720
draw color 0,0,bb
draw pixel n,y+740
next y
next n
refresh
main:
pause 0.1
GET TOUCH 0 AS ttx,tty
IF ttx<>-1 AND tty<>-1 then goto end
goto main
end:
fill color 0,0,0
fill rect 0,390 to xmax,ymax
GET PIXEL ttx*2,50 color r,g,b
GET PIXEL ttx*2,150 color rr,gg,bb
GET PIXEL ttx*2,300 color rrr,ggg,bbb
draw color 1,0,0
draw text r at 10,400
draw text rr at 10,450
draw text rrr at 10,500
draw color 0,1,0
draw text g at 10,408
draw text gg at 10,458
draw text ggg at 10,508
draw color 0,0,1
draw text b at 10,416
draw text bb at 10,466
draw text bbb at 10,516
draw color 0.5,0.5,0.5
draw text (r+g+b)at 100,408
draw text (rr+gg+bb)at 100,458
draw text (rrr+ggg+bbb)at 100,508
a1=(r+g+b)*2
a2=(a1/3)
draw text a2 at 200,408
refresh
goto main
- Attachments
-
- 164EA033-A0F2-4CB5-AF8B-E5B0B6627E6B.jpeg (369.99 KiB) Viewed 2865 times
Re: Reverse engineering: Saturation filter simulation
Update:
Working version with exact results for R < 0.5 with results for grey background.
Code needs help for values >0.5
(This bit)
(
rem ******* code needs adjusting for r>0.5
if r>0.5 then
r=0.3*r
g=0.59*g
pp=(r+g)/0.89
r=pp
g=pp
b=(r+g)+(b*0.11)
end if
rem ***************************************
)
Full code here:
setupgraphics:
GRAPHICS
SET TOOLBAR on
GET ORIENTATION P
IF p=1 OR p=3 THEN LET p=5
IF p=2 OR p=4 THEN LET p=6
SET ORIENTATION P
xmax=SCREEN_WIDTH()
ymax=SCREEN_HEIGHT()
refresh off
draw font size 10
draw color 0.5,0,0
graphics mode normal
rem draw colour bar
for n=0 to xmax
hs=(1/xmax)*n
br=hs/1
fill color br,br,hs
fill rect n,0 to n,100
next n
rem overlay over colour bar
graphics mode saturation
fill color 0,0,0
fill rect 0,50 to xmax,100
rem ******* if background grey
graphics mode normal
for n=0 to xmax
x=((1/xmax)*n)
GET PIXEL n*2,5 color r,g,b
if r<=0.5 then
r=0.3*r
g=0.59*g
pp=(r+g)
r=pp
g=pp
b=(r+g)+(b*0.11)
end if
rem ******* code needs adjusting for r>0.5
if r>0.5 then
r=0.3*r
g=0.59*g
pp=(r+g)/0.89
r=pp
g=pp
b=(r+g)+(b*0.11)
end if
rem ***************************************
fill color r,g,b
fill rect n,130 to n,ymax/2
next n
for n=0 to xmax*2
for y=0 to 10
GET PIXEL n,50 color r,g,b
GET PIXEL n,150 color rr,gg,bb
draw color r,0,0
draw pixel n,y+600
draw color 0,g,0
draw pixel n,y+620
draw color 0,0,b
draw pixel n,y+640
draw color rr,0,0
draw pixel n,y+700
draw color 0,gg,0
draw pixel n,y+720
draw color 0,0,bb
draw pixel n,y+740
next y
next n
rem if background blue
graphics mode normal
for n=0 to xmax
x=((1/xmax)*n)
GET PIXEL n*2,50 color r,g,b
a2=((0.3*R)+(0.59*G)+(0.11*B))
fill color a2,a2,a2
rem fill rect n,102 to n,ymax/2
next n
refresh
main:
pause 0.1
GET TOUCH 0 AS ttx,tty
IF ttx<>-1 AND tty<>-1 then goto end
goto main
end:
fill color 0,0,0
fill rect 0,390 to xmax,ymax
GET PIXEL ttx*2,50 color r,g,b
GET PIXEL ttx*2,150 color rr,gg,bb
GET PIXEL ttx*2,300 color rrr,ggg,bbb
draw color 1,0,0
draw text r at 10,400
draw text rr at 10,450
draw text rrr at 10,500
draw color 0,1,0
draw text g at 10,408
draw text gg at 10,458
draw text ggg at 10,508
draw color 0,0,1
draw text b at 10,416
draw text bb at 10,466
draw text bbb at 10,516
draw color 0.5,0.5,0.5
draw text (r+g+b)at 100,408
draw text (rr+gg+bb)at 100,458
draw text (rrr+ggg+bbb)at 100,508
a2= ((0.3*R)+(0.59*G)+(0.11*B))
draw text a2 at 200,408
refresh
goto main
Working version with exact results for R < 0.5 with results for grey background.
Code needs help for values >0.5
(This bit)
(
rem ******* code needs adjusting for r>0.5
if r>0.5 then
r=0.3*r
g=0.59*g
pp=(r+g)/0.89
r=pp
g=pp
b=(r+g)+(b*0.11)
end if
rem ***************************************
)
Full code here:
setupgraphics:
GRAPHICS
SET TOOLBAR on
GET ORIENTATION P
IF p=1 OR p=3 THEN LET p=5
IF p=2 OR p=4 THEN LET p=6
SET ORIENTATION P
xmax=SCREEN_WIDTH()
ymax=SCREEN_HEIGHT()
refresh off
draw font size 10
draw color 0.5,0,0
graphics mode normal
rem draw colour bar
for n=0 to xmax
hs=(1/xmax)*n
br=hs/1
fill color br,br,hs
fill rect n,0 to n,100
next n
rem overlay over colour bar
graphics mode saturation
fill color 0,0,0
fill rect 0,50 to xmax,100
rem ******* if background grey
graphics mode normal
for n=0 to xmax
x=((1/xmax)*n)
GET PIXEL n*2,5 color r,g,b
if r<=0.5 then
r=0.3*r
g=0.59*g
pp=(r+g)
r=pp
g=pp
b=(r+g)+(b*0.11)
end if
rem ******* code needs adjusting for r>0.5
if r>0.5 then
r=0.3*r
g=0.59*g
pp=(r+g)/0.89
r=pp
g=pp
b=(r+g)+(b*0.11)
end if
rem ***************************************
fill color r,g,b
fill rect n,130 to n,ymax/2
next n
for n=0 to xmax*2
for y=0 to 10
GET PIXEL n,50 color r,g,b
GET PIXEL n,150 color rr,gg,bb
draw color r,0,0
draw pixel n,y+600
draw color 0,g,0
draw pixel n,y+620
draw color 0,0,b
draw pixel n,y+640
draw color rr,0,0
draw pixel n,y+700
draw color 0,gg,0
draw pixel n,y+720
draw color 0,0,bb
draw pixel n,y+740
next y
next n
rem if background blue
graphics mode normal
for n=0 to xmax
x=((1/xmax)*n)
GET PIXEL n*2,50 color r,g,b
a2=((0.3*R)+(0.59*G)+(0.11*B))
fill color a2,a2,a2
rem fill rect n,102 to n,ymax/2
next n
refresh
main:
pause 0.1
GET TOUCH 0 AS ttx,tty
IF ttx<>-1 AND tty<>-1 then goto end
goto main
end:
fill color 0,0,0
fill rect 0,390 to xmax,ymax
GET PIXEL ttx*2,50 color r,g,b
GET PIXEL ttx*2,150 color rr,gg,bb
GET PIXEL ttx*2,300 color rrr,ggg,bbb
draw color 1,0,0
draw text r at 10,400
draw text rr at 10,450
draw text rrr at 10,500
draw color 0,1,0
draw text g at 10,408
draw text gg at 10,458
draw text ggg at 10,508
draw color 0,0,1
draw text b at 10,416
draw text bb at 10,466
draw text bbb at 10,516
draw color 0.5,0.5,0.5
draw text (r+g+b)at 100,408
draw text (rr+gg+bb)at 100,458
draw text (rrr+ggg+bbb)at 100,508
a2= ((0.3*R)+(0.59*G)+(0.11*B))
draw text a2 at 200,408
refresh
goto main
- Attachments
-
- 38C4A2C9-1440-41F4-9456-56B06FCEC2B8.png (571.31 KiB) Viewed 2853 times
- Mr. Kibernetik
- Site Admin
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Re: Reverse engineering: Saturation filter simulation
Congratulation!
But why the color of your app toolbar text is blue on your screenshots? Strange. It should be black...
But why the color of your app toolbar text is blue on your screenshots? Strange. It should be black...