Submarines Sea Combat, completed

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Mr. Kibernetik
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Re: Submarines Sea Combat, updated for SB version 3.6

Post by Mr. Kibernetik »

Thank you, Dutchman, for your game and for your comments! :P

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Dutchman
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Re: Submarines Sea Combat, completed

Post by Dutchman »

I have made some final modifications:
- Winning scores are now listed if program ends
- Escaped submarines are flipped and restart now from escape-position.
- Direction of submarines is now randomised at start-up (FLIP or not FLIP).
- Crater stamping is adapted for flipped submarines. That was not a trivial task!
- Looptime increased to 40msec. Obviously 'FLIP' takes a lot of time.

Hopefully it is bug-free. :roll:
I would like to hear better 'winning scores' than 472 :D

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Mr. Kibernetik
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Re: Submarines Sea Combat, completed

Post by Mr. Kibernetik »

Great! Thanks! :D

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Mr. Kibernetik
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Re: Submarines Sea Combat, completed

Post by Mr. Kibernetik »

So you still use initial explosion?

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Dutchman
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Re: Submarines Sea Combat, completed

Post by Dutchman »

Mr K. wrote:
So you still use initial explosion?
Yes, I did not check if it was shorter. I got the impression that it still took more time than normal.
I will have a closer look. ;)

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Re: Submarines Sea Combat, completed

Post by Dutchman »

The initial explosion is indeed correctly timed now. :oops:
Thanks, I removed the initial explosion.

Furthermore I have added a screenshot of the 'exit-screen' in the original post on this subject.

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