Sprites can be multi-frame (to store different states of a letter or a button).
If you will find proper TTF font then you can generate sprites at runtime in order not to keep them as tons of separate files.
Every programming language has its strong sides, so strong side of smart BASIC is its sprites
'Written In Stone' word puzzle game
- Mr. Kibernetik
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- Mr. Kibernetik
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Re: 'Written In Stone' word puzzle game
Yes, a very good reasonDutchman wrote:Maybe a reason for new commands?
SET ORIENTATION LANDSCAPE (or HORIZONTAL)
SET ORIENTATION PORTRAIT (or VERTICAL)
- Mr. Kibernetik
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Re: 'Written In Stone' word puzzle game
Yes, new SET ORIENTATION options will be implemented in version 4.8.Dutchman wrote:Maybe a reason for new commands?
SET ORIENTATION LANDSCAPE (or HORIZONTAL)
SET ORIENTATION PORTRAIT (or VERTICAL)
- Dav
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Re: 'Written In Stone' word puzzle game
I finally have fixed the problems with this game and it should be very playable now. I have uploaded a new ZIP to my website, or if you already have the source files downloaded you only need the new Winstone.txt source file below.
New fixed Source file here: http://www.qbasicnews.com/dav/Winstone.txt
Complete game download: http://www.qbasicnews.com/dav/files/wri ... sic-v1.zip
I made the quote letters much bigger display (re-scaled in code), making them easy to click on, removed one of the touch statements in the main loop, and removed much of the sluggishness by changing how the timer display updates. Also fixed a couple other errors. It plays fine for me now on my iPad mini. Give it try again and see if it works now for you. I had to re-do many quotes because the old ones were too long for the new letter size (from 23 letters per row to only 18 now). Only the source code is changed. No other files had to to be altered.
- Dav
New fixed Source file here: http://www.qbasicnews.com/dav/Winstone.txt
Complete game download: http://www.qbasicnews.com/dav/files/wri ... sic-v1.zip
I made the quote letters much bigger display (re-scaled in code), making them easy to click on, removed one of the touch statements in the main loop, and removed much of the sluggishness by changing how the timer display updates. Also fixed a couple other errors. It plays fine for me now on my iPad mini. Give it try again and see if it works now for you. I had to re-do many quotes because the old ones were too long for the new letter size (from 23 letters per row to only 18 now). Only the source code is changed. No other files had to to be altered.
- Dav
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Re: 'Written In Stone' word puzzle game
This is a great game. I just worked my way through it, and only got "stoned" 3 times!
Everyone who would like to design professional games should look at yours, to see the way you have used graphics, music, sound and text to give it personality. I especially like the screen animations. Your credits were fun to watch, too.
Everyone who would like to design professional games should look at yours, to see the way you have used graphics, music, sound and text to give it personality. I especially like the screen animations. Your credits were fun to watch, too.
The only thing that gets me down is gravity...
- Dav
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Re: 'Written In Stone' word puzzle game
Thanks, ricardobytes! I really appreciate the feedback on the game. It's my first real game I have made and finished. It was coded in QB64 first and took almost 2 weeks from start to finish.
I'd like to expand this game to add more quotes easy, and perhaps put it up on the App Store one day - if I can figure out how to do that.
Smart basic is amazing! It plays this game exactly on my iPad as the game plays on my windows PC using QB64. Using the same game data files. Pretty cool!
- Dav
I'd like to expand this game to add more quotes easy, and perhaps put it up on the App Store one day - if I can figure out how to do that.
Smart basic is amazing! It plays this game exactly on my iPad as the game plays on my windows PC using QB64. Using the same game data files. Pretty cool!
- Dav
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Re: 'Written In Stone' word puzzle game
I lost Winstone about six months ago, and I haven't been able to reinstall it. I have tried to download the zip file into Winzip and unzip the files and folders into Dropbox, but I get errors.
The only thing that gets me down is gravity...
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Re: 'Written In Stone' word puzzle game
I have placed it (temporarily) on my Dropbox
It automatically unzips on my Mac.
https://www.dropbox.com/sh/lxbtsn6wbwkj ... EAkNa?dl=0
I can not use the game, I miss Dutch quotes
It automatically unzips on my Mac.
https://www.dropbox.com/sh/lxbtsn6wbwkj ... EAkNa?dl=0
I can not use the game, I miss Dutch quotes
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Re: 'Written In Stone' word puzzle game
Thanks. I wonder why Dav has protected it with the COD format. It would be nice to learn from the code, because it is a very addictive game with some very innovative graphics, sound and music.
I hope he will consider posting the .txt version. Otherwise we can't embed the return to launch command in it.
I hope he will consider posting the .txt version. Otherwise we can't embed the return to launch command in it.
The only thing that gets me down is gravity...
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Re: 'Written In Stone' word puzzle game
I went through the posts and found the following:
Attached is the zipped code adapted for launcher The game is added as "Stoned " to the Launcherdataby Dav » 23 Jun 2015, 05:16
I finally have fixed the problems with this game and it should be very playable now. I have uploaded a new ZIP to my website, or if you already have the source files downloaded you only need the new Winstone.txt source file below.
New fixed Source file here: http://www.qbasicnews.com/dav/Winstone.txt