Pong

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Dutchman
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Joined: Mon May 06, 2013 9:21 am
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Re: Pong

Post by Dutchman »

I have added a reset button so that you can reset embarrassing scores :D
Furthermore the speed of the game was strongly dependent on processor-speed.
Therefore I made the loopspeed fixed to 50 cycles per second which might be too high for older devices :(
Also some functions have been changed and some options have been added at the beginning of the program.
Files at https://www.dropbox.com/sh/ntucli2k8nql ... Ev_2a?dl=0 have been updated.
Pong during run.PNG
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User avatar
Dutchman
Posts: 851
Joined: Mon May 06, 2013 9:21 am
My devices: iMac, iPad Air, iPhone
Location: Netherlands
Flag: Netherlands

Re: Pong

Post by Dutchman »

Pong has now sound :D
The website https://www.freesound.org has a wealth of sound samples. It is free, you only need to make a login-account.
There I found the 'Atari-pong', a decaying square-wave signal. :lol:

The skill of the computer-player is now randomized, so that play is less annoying. Set 'Random=1' for that.
If 'Random=0' then the skill of the computer-player is reduced wit the variable 'Handicap'
With 'Handicap=1' you will loose. ;) With 'Handicap=2' you have a chance to win.
The paddles are larger now, so that winning becomes easier.

Files are updated at:
https://www.dropbox.com/sh/ntucli2k8nql ... Ev_2a?dl=0
Pong during run.PNG
Pong during run.PNG (26.41 KiB) Viewed 1306 times

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